Saturday  the Twenty-Ninth of November, 2003

Game du jour; Siege, a tiny-scale this-beats-that wargame where units march towards each other from two towers, exploding one another appropriately. But it's also a pattern-building falling-block puzzle game - to create units, you have to arrange bricks into the required formations; from a couple of adjacent "metal" blocks for a foot-soldier, up to a big, specifically-arranged structure of wood and metal and fire for an airship. Nice progression of complexity and memorability.

Although it's a shame that the veteran player gets an obvious advantage; it'd be good to have a game where such patterns were randomised each game, and players had to derive them experimentally. (You can simulate this effect by not realising that the circle in the corner of the title page can be rotated by the cursor keys to give a tutorial, and playing your first few games in desperate but gradually-enlightening confusion.)  ]
Two nice emergent-monster anti-spam systems that uses the spammers' entire method of attack against them, Judo-style:-

The denial-of-service response; rigging spam-detection software to idly spider all of a spam's URLs before throwing it away, so that the spammer suffers all of the bandwidth costs and none of the customer interest. (I'm not convinced that it's foolproof, though; even if you blacklist to avoid killing innocent bystanders, couldn't the spammer just get his site to ping an innocent victim with each hit?)

The spurious contact detail response - if people were to respond to even a small percentage of the spam they receive, giving fake contact information, then filtering the signal from the noise suddenly becomes the spammer's problem. This would drive spam towards straightforward stand-and-deliver credit-card payments (if they're not the majority already), but if we feed them Luhn-valid credit card numbers, they'll still have to pay to process them. (This can be even be done en-masse with a shadowy mass-fake-form-filling program.)  ]

Passing Frenzies: Thief II - Kaleidoscope - BlogNomic


 Thursday  the Twenty-Seventh

The Purloined Spam: "Subject: [Spam] is your s[e]x life dull ?"  ]
British Sea Power cancel a gig after Hamilton falls out of a tree whilst sawing off branches to decorate the stage, and cutting through the one he was holding on to. I'd assumed they just picked up fallen ones, or snapped off the low-lying - I like a band that's willing to risk its life for its set decoration. [from Holly]  ]


 Wednesday  the Twenty-Sixth

An SMS dictionary lookup service, for bickering travel-Scrabble players with more frustration than money. They also offer anagram and missing-letter services, for crossword victims that don't consider grepping to be cheating.  ]
"Modernisers claim that shortened text phrases such as ttfn (ta ta for now), cuthen (see you then) and fwiw (for what it's worth) should be included in Official Scrabble Words, the reference book of 160,000 permitted words."
A lunatic campaigns for text-message shorthand to become tournament-legal in Scrabble, and is lobbying Mattel to include numbered tiles in the game so that the kids can play "gr8" and "2mrw" and keep the game alive in the 21st century. Presumably Zs and Xs will have to be reduced in value, while vowels become rare and valuable. And blanks could be used as smileys.

But it's nonsense, for such a subjective, speech-like language where any arguably-coherent abbreviation will do. I've never understood the text message dictionaries that litter bookshop counters, listing hundreds and hundreds of abbreviated phrases - if they're obvious enough for a recepient to parse them, then you could have just made them up yourself. And if they aren't, then what use are they? Are they secretly intended to be used as one-time pads?  ]


 Monday  the Twenty-Fourth

"The Queen is overly powerful, being able to move like a Bishop or a Rook. This is redundant - why would anyone use a Bishop instead of a Queen! [...] From now on, the Queen may only move 4 squares in any direction, reducing her strength to an amount closer to that of a Rook."
Blizzard Chess - keep an eye on the metagame for the first few hundred years. [via Leonard]  ]

As 
Above

Brain children. Recent or noteworthy Web offspring.

In the bookpile. Powered by allconsuming.net.

Incidental music. Ohrwurmen or otherwise.

Other weblogs. The ones I make a point of returning to a lot.

Supporting cast. That have Web pages. In alphabetical order.

Weeks beginning. All having ended.
2003: 24.11 17.11 10.11 03.11 27.10 20.10 13.10 06.10 29.09 22.09 15.09 08.09 01.09 25.08 18.08 11.08 28.07 21.07 14.07 07.07 30.06 23.06 16.06 09.06 02.06 26.05 19.05 12.05 05.05 28.04 21.04 14.04 07.04 31.03 24.03 17.03 10.03 03.03 24.02 17.02 10.02 03.02 27.01 20.01 13.01 06.01

2002: 30.12 23.12 16.12 09.12 02.12 25.11 18.11 11.11 04.11 28.10 21.10 14.10 07.10 30.09 23.09 16.09 09.09 02.09 26.08 19.08 12.08 05.08 29.07 22.07 15.07 08.07 01.07 24.06 17.06 10.06 03.06 27.05 20.05 13.05 06.05 29.04 22.04 15.04 08.04 01.04 25.03 18.03 11.03 04.03 25.02 18.02 11.02 04.02 28.01 21.01 14.01 07.01

2001: 31.12 24.12 17.12 10.12 03.12 26.11 19.11 12.11 05.11 29.10 22.10 15.10 08.10 01.10 24.09 17.09 10.09 03.09 27.08 20.08 13.08 06.08 30.07 23.07 16.07 09.07 02.07 25.06 18.06 11.06 04.06 28.05 21.05 14.05 07.05 30.04 23.04 16.04 09.04 02.04 26.03 19.03 12.03 05.03 26.02 19.02 12.02 05.02 29.01 22.01 15.01 08.01 01.01

2000: 25.12 18.12 11.12 04.12 27.11 20.11


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