Second only to RoundOne in length, the 2½-month Dynasty of Geran covered most of the summer of 2003
Geran maintained the previous theme of a kingdom in the middle ages, but made it a more agricultural setting, and changed the money from Gold to Lead.
Geran, Kevan, Nea, Royce, Squirrel.
[Farming Weekly] (Kevan 07/09/03) This allowed players to grow corn and breed sheep once each week, and really defined this dynasty more than any other rule.
[Taxes] (Geran 07/18/03) Established possible Income Tax (based on agricultural profits), Property tax (based on Corn and Sheep), and Tariff (on transfers between players).
[Market Forces] (Kevan 07/21/03) Adjusted the values of corn and sheep relative to each other, in a simple form of supply and demand
[Prizes for Proposals] (Royce 07/23/03) A nice reference to Kevan's [Kaleidoscope] game, giving Lead to people who collect prizes with proposals. (This is a standalone version of the BlogNomic prize game from RoundOne.)
[Market Day] (Kevan 08/01/03) Allowed trading sheep and corn on Market Day each week.
Things got pretty slow during the summer, and after nobody made any proposals for ten consecutive days, Kevan declared everyone else idle and [voted himself in] as Emperor.
It was revealed later that the first and third rulers of BlogNomic were actually the same person.
From: Myke Silvestri Sent: Tuesday, December 2, 2003 12:01 PM To: Damanor Subject: Blognomic History