Kevan Davis - Curriculum Vitae

I'm a freelance web developer working mainly in PHP, Perl and MySQL; I'm also active in a broad range of game design fields, from web games and boardgames, through to educational and pervasive gaming, and alternate reality games.

I'm currently taking on minor, interesting projects in the London area, and am not looking for any permanent work at present. If you'd like to contact me, I can be reached at kevan@kevan.org, or through my LinkedIn profile.

Past work

Hide and Seek Sandpit (2008)

A monthly pervasive-game playtesting evening held in the Shunt Lounge in London. Assistant organiser and website developer.

The Rubbish Game (2008)

Two live gaming events for the Science Museum's Dana Centre, designed in collaboration with Coney.

Chore Wars (2007)

A chore management system where a household, family or office can create a party of adventurers, who are then able to claim experience points for completing chores. Sole designer and programmer, apart from commissioned artwork.

The Science of Spying (2006)

Several game designs for the interactive sections of this exhibition at the London Science Museum.

Urban Dead (2005)

A popular, text-based, zombie-themed browser MMORPG, with around 40,000 human-controlled characters. The game included a commissioned spinoff map with new features for the UK launch of Diary of the Dead, in February 2008. Sole designer and programmer.

Art Explorer (2004)

A scrapbook system for the Art Institute of Chicago, allowing students and teachers to compile and share scrapbooks from the institute's existing exhibit database. Programming contract for Cognitive Applications.

The Bichard Inquiry (2004)

A customised content-management system for sharing the transcripts and details of the inquiry with the press. Programming contract for Cognitive Applications.

National Portrait Gallery Press Release Section (2004)

A scratch-built press-release content management and press-image sharing system for the gallery. Programming and design contract for Cognitive Applications.

The Frank Coffyn Collection (2003)

A back-end system allowing historians and experts to annotate a series of antique photographs, and a front-end website sharing the results with the public. Programming contract for Cognitive Applications.

The Surrealist (2002)

An ongoing collection of viral web toys and games.

Employment history

Education