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A pipe is an abstract move often utilising z-space. A pipe invariably takes the form of an arc between two stations (current and destination), centred upon a third (the pivot). The effective distance between current station and pivot is found by dividing the current overall line velocity by the player's token weighting; the destination point may be extended, retracted and distorted depending on the proximity to high gravitational attractors and sinkholes. Piping between stations is expensive, but allows much greater scope in a move; and it is almost always cheaper than the same move involving above-ground transport. The major drawback is that it often leaves the player exposed to aggresive drivebacks and power failure; caution is advised.


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Last edited April 4, 2007 11:16 pm by Simons Mith (diff)