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Quartering is simply the act of dividing a line into four roughly equal segments by use of token loadings in such a way that the Line Velocity has a discontinuity in three places (or four on the Circle Line and possibly on the Northern or Central). The result is simply that the line must be treated as four separate entities until it is rejoined. The reason for doing this is usually to prevent an imminent victory. [TCM]

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Edited September 30, 2004 11:37 pm by Rab (diff)