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In Mornington Crescent, objects such as utensils and tokens or podumes may be considered to be made of one of a number of materials, including wood, plastic, stone, metal and a variety of more exotic substances – such as ectoplasm – depending on the exact ruleset in use. Objects may also have secondary traits, such as colour, 'magnetic' or 'non-magnetic', 'inert' or 'reactive', and a variety of others depending on the nature of the game. In Cress, an object's material may be a key tactical component in the game, but in Mornington Crescent the effects of materials are usually less pronounced.
In Mornington Crescent, objects such as utensils and tokens or podumes may be considered to be made of one of a number of materials, including wood, plastic, stone, metal and a variety of more exotic substances – such as ectoplasm – depending on the exact ruleset in use. Objects may also have secondary traits, such as colour, magnetism, reactivity? and a variety of others depending on the nature of the game. In Cress, an object's material may be a key tactical component in the game, but in Mornington Crescent the effects of materials are usually less pronounced.

In Mornington Crescent, objects such as utensils and tokens or podumes may be considered to be made of one of a number of materials, including wood, plastic, stone, metal and a variety of more exotic substances – such as ectoplasm – depending on the exact ruleset in use. Objects may also have secondary traits, such as colour, magnetism, reactivity? and a variety of others depending on the nature of the game. In Cress, an object's material may be a key tactical component in the game, but in Mornington Crescent the effects of materials are usually less pronounced.

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Last edited May 4, 2007 12:03 am by Simons Mith (diff)
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