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Changed: 1c1
A reverse is a manœuvre which reverses the line velocity of the line on which it is played. A simple reverse takes no tokens and only changes the sign of the LV. More complex reverses will require token expenditure, but can scale the LV, zero it, and even perform two-coordinate transforms upon it depending on a variety of factors. For instance, a Trellis Bouncing Reverse scales the line's LV by the player's LV only for outward-facing vectors; inward-facing vectors are square-rooted and reversed to face outward - at the cost of two brown and one white token.
A reverse is a manœuvre which reverses the line velocity of the line on which it is played. A simple reverse takes no tokens and only changes the sign of the LV. More complex reverses will require token expenditure, but can scale the LV, zero it, and even perform two-coordinate transforms upon it depending on a variety of factors. For instance, a Trellis Bouncing Reverse scales the line's LV by the player's LV only for outward-facing vectors; inward-facing vectors are square-rooted and reversed to face outward – at the cost of two brown and one white token.

Changed: 5c5
Categories: A to Z
Categories: A to Z

A reverse is a manœuvre which reverses the line velocity of the line on which it is played. A simple reverse takes no tokens and only changes the sign of the LV. More complex reverses will require token expenditure, but can scale the LV, zero it, and even perform two-coordinate transforms upon it depending on a variety of factors. For instance, a Trellis Bouncing Reverse scales the line's LV by the player's LV only for outward-facing vectors; inward-facing vectors are square-rooted and reversed to face outward – at the cost of two brown and one white token.

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Categories: A to Z

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Last edited June 6, 2009 6:40 pm by Simons Mith (diff)
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