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Too Far is the challenge? made when a player tries to play a bridge that is off-map, blocked, or unreachable or unattainable given the current line velocity. If the challenge is upheld, bridges will remain up, and the offending player will be placed in knip. In [Knaresborough Rules]? games, the player will be placed in Nidd instead, which is significantly more serious, not to mention a lot colder. See also the [World War II Crescent]? variant, where the meanings of up and down as pertain to bridges are reversed.
Too Far is the challenge? made when a player tries to play a bridge that is off-map, blocked, unattainable or unreachable given the current line velocity. If the challenge is upheld, bridges will remain up, and the offending player will be placed in knip. In [Knaresborough Rules]? games, the player will be placed in Nidd instead, which is significantly more serious, not to mention a lot colder. See also the [World War II Crescent]? variant, where the meanings of up and down as pertain to bridges are reversed.

Too Far is the challenge? made when a player tries to play a bridge that is off-map, blocked, unattainable or unreachable given the current line velocity. If the challenge is upheld, bridges will remain up, and the offending player will be placed in knip. In [Knaresborough Rules]? games, the player will be placed in Nidd instead, which is significantly more serious, not to mention a lot colder. See also the [World War II Crescent]? variant, where the meanings of up and down as pertain to bridges are reversed.

[SM]


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Last edited November 4, 2007 7:30 pm by Simons Mith (diff)
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