[Home]Forced Pass

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Changed: 1c1
Numerous game conditions are said to effect a Forced Pass on a player or players - this pass is usually effected at the start of a player's turn, or midway through it if self-initiated. In a midway pass, any imminent game events for that player are delayed until the next round (or delayed indefinitely, if round-specific).
Numerous game conditions are said to effect a forced pass on a player or players – this pass is usually effected at the start of a player's turn, or midway through it if self-initiated. In a midway pass, any imminent game events for that player are delayed until the next round (or delayed indefinitely, if round-specific).

Changed: 3c3,5
[KD]
[KD]


Categories: A to Z

Numerous game conditions are said to effect a forced pass on a player or players – this pass is usually effected at the start of a player's turn, or midway through it if self-initiated. In a midway pass, any imminent game events for that player are delayed until the next round (or delayed indefinitely, if round-specific).

[KD]


Categories: A to Z

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Last edited April 7, 2007 7:50 pm by Simons Mith (diff)
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