[Home]Morden Paradox

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Changed: 1c1
Said to occur when two black tokens are placed simultaneously at Morden, usually as a result of player-shunts around the Circle Line. Players cannot enter Morden until the black tokens are removed, and in most cases can only (it being a Northern Line terminus) remove the block by entering Morden and dropping white tokens.
Said to occur when two black tokens are placed simultaneously at Morden?, usually as a result of player-shunts around the Circle Line. Players cannot enter Morden until the black tokens are removed, and given that it is a Northern Line terminus this means that in most cases the block can only be removed by entering Morden and dropping white tokens.

Changed: 3c3
A Morden Paradox usually blocks the station for the entire game, although careful token shunting from South Wimbledon can cancel it.
A Morden Paradox usually blocks the station for the entire game, although careful token shunting from South Wimbledon can cancel it.

Changed: 5c5,7
[KD]
[KD]


Categories: A to Z

Said to occur when two black tokens are placed simultaneously at Morden?, usually as a result of player-shunts around the Circle Line. Players cannot enter Morden until the black tokens are removed, and given that it is a Northern Line terminus this means that in most cases the block can only be removed by entering Morden and dropping white tokens.

A Morden Paradox usually blocks the station for the entire game, although careful token shunting from South Wimbledon can cancel it.

[KD]


Categories: A to Z

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Last edited March 28, 2007 10:22 pm by Simons Mith (diff)
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