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Forcing is a common technique for dealing with excessive blocking play by an opponent. The core method is to keep Line Velocity high, make frequent use of shunts and expend tokens at an accelerated rate. This turns the game from one of attrition into a style closer to blitzkrieg; timed correctly, the forcing player can win in the face of all but the most skilled of stonewalling; timed incorrectly, and he will face early token exhaustion and almost certain defeat. A common way to mitigate this problem is to attempt to force a token cascade before attempting an outright win. However this can also be a risky manouevre because a skilled defensive player will often gain a greater benefit from the cascade than the forcing player.

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Edited October 6, 2006 6:15 pm by Simons Mith (diff)