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Revision 8 . . (edit) April 5, 2007 12:13 am by Simons Mith
Revision 3 . . March 9, 2007 12:22 pm by Simons Mith [Got spin and helical stress mixed up. An almost unforgivable error at my playing level.]
  

Difference (from prior major revision) (minor diff)

Changed: 1c1
A fork functions in the game as a double - or even a triple or quadruple - peg. They are almost invariably metallic, but not normally magnetic. They become useful during Parks and Greens cascades, they can be used to peg stations and/or game states during bifurcations, and - their most impressive use - they can be used to perform multiple pivots during a single turn. Unfortunately these must be meticulously set up; a two-pronged fork necessarily requires a double pivot; a three pronged fork a triple pivot, and so on. When performing multiple pivots, players are strongly advised to play close attention to chirality as well as Ould's Inclination and the current level of helical stress. Forks are also quite widely-used in Cress, particularly Garden Cress and Kitchen Cress.
A fork functions in the game as a double – or even a triple or quadruple – peg. They are almost invariably metallic, but not normally magnetic. They become useful during Parks and Greens or Garden cascades, they can be used to peg stations and/or game states during bifurcations, and – their most impressive use – they can be used to perform multiple pivots during a single turn. Unfortunately these must be meticulously set up; a two-pronged fork necessarily requires a double pivot; a three pronged fork a triple pivot, and so on. When performing multiple pivots, players are strongly advised to play close attention to chirality as well as Ould's Inclination and the current level of helical stress. Forks are also quite widely-used in Cress, particularly Garden Cress and Kitchen Cress.

Added: 3a4,5


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