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In Mornington Crescent, objects such as utensils and tokens or podumes may be considered to be made of one of a number of materials, including wood, plastic, stone, metal and a variety of more exotic substances – such as ectoplasm – depending on the exact ruleset in use. Objects may also have secondary traits, such as colour, magnetism, reactivity? and a variety of others depending on the nature of the game. In Cress, an object's material may be a key tactical component in the game, but in Mornington Crescent the effects of materials are usually less pronounced.

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Last edited May 4, 2007 12:03 am by Simons Mith (diff)
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