[Home]Cloister

HomePage | RecentChanges | Preferences

The Encyclopaedia has now been locked; contributors must log in to make changes. [more]
Showing revision 2
Cloistering is a (mostly) defensive play, triggered in the Northern League or Trappist version by a move to Kensal Rise. Its effect is to approximately double the defensive value of holy stations, but the interesting paradox of the Trappist version is that because Kensal Rise is a high station a high line velocity is required to reach it.

HomePage | RecentChanges | Preferences
This page is read-only | View other revisions | View current revision
Edited March 3, 2007 5:30 pm by Simons Mith (diff)
Search: