[Home]History of Semi-Ghost Station

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Revision 6 . . (edit) March 28, 2007 7:02 pm by Simons Mith [Categories]
Revision 5 . . (edit) March 3, 2007 12:05 am by Simons Mith [Minor rewording]
Revision 1 . . September 20, 2004 11:39 am by Watty
  

Difference (from prior major revision) (minor diff, author diff)

Removed: 2d1
Semi-ghosts occupy a controversial position in the game. Unlike full Ghosts, their status has never been expressly clarified, and many rulesets simply omit them altogether. Where declared in a game, they can lead to instability (particularly in pre-2000, 5 quadrant, rulesets) and often resolve into a particularly tight DH loop. Semi-ghosts also share the unusual feature that a winning move is impossible directly from one. [Wy]

Added: 3a3,7
Semi-ghost stations occupy a controversial position in the game. Unlike full ghost stations, their status has never been expressly clarified, and many rulesets simply omit them altogether. Where declared in a game, they can lead to instability (particularly in rulesets with five quadrants or prior to Holland Park 2000) and often resolve into a particularly tight Dollis Hill. Semi-ghosts also share the unusual feature that a winning move is impossible directly from one.

[Wy]


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