[Home]History of Token

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Revision 15 . . December 10, 2010 11:05 pm by Number36 [*In rounding down, round half towards minus infinity, If the fraction of y is exactly 0.5 then q = y − 0.5. So; -3.5 = -4. This was confused with the round half towards zero method. ]
Revision 14 . . April 19, 2007 2:16 am by Simons Mith [Adjusted standard colours.]
  

Difference (from prior major revision) (no other diffs)

Changed: 23c23
Tokens remain, however, the basic unit of meaning in games. When calculating token gains or losses, rounding is always carried down; 2.5 becomes 2, -3.5 becomes -3. In the electronic media, tokens are often underused due to the difficulty of representing large token stacks or complex token movements. Most players, however, can grasp the essence of token play enough to not need assistance in keeping track: players that use small boards beside their computers for calculations are not worthy of respect.
Tokens remain, however, the basic unit of meaning in games. When calculating token gains or losses, rounding is always carried down; 2.5 becomes 2, -3.5 becomes -4. In the electronic media, tokens are often underused due to the difficulty of representing large token stacks or complex token movements. Most players, however, can grasp the essence of token play enough to not need assistance in keeping track: players that use small boards beside their computers for calculations are not worthy of respect.

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