The Rhino Men

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Rhino Man Racial traits

  • +6 Strength, +4 Constitution, -2 Dexterity, -2 Intelligence, +2 Wisdom, -4 Charisma. Rhino Men are big, strong and tough, with a gruff, solitary temperament and introspective nature.
  • Large; As Large creatures they receive a -1 penalty to Armour Class and attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks and has a lifting and carrying capacity double those of Medium creatures.
  • Rhino Man base land speed is 30 feet.
  • Low light vision; Rhino Men can see twice as far as a human in starlight, moonlight, torchlight and similar conditions of poor illumination. They retain the ability to distinguish colour and detail under these conditions.
  • Space/Reach; 10 feet/10 feet
  • Rhino Men begin with four levels of monstrous humanoid which provides 4d8 Hit Dice, a base attack bonus of +4 and base saves of Fortitude +1, Reflex +4 and Will +4.
  • Racial Skills; A rhino man’s humanoid levels give it skill points equal to 7x (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search and Survival.
  • Racial Feats; A rhino man’s monstrous humanoid levels give it two feats.
  • +5 natural armour bonus
  • Natural Weapons; Gore (1d8). On a charge attack, in addition to the usual benefits and hazards the rhino man can
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