|
jnz
|
More feginor: jutobip. 30 ticks at $286, so 30*(286-200)=2580 Then after looking at sidexar, and stealing the good ideas found therein: cuzalom. 28 ticks at $286, so 28*(286-200)=2408
|
|
|
|
|
Logged
|
|
|
|
|
|
|
SM
|
|
|
|
|
|
Logged
|
So long and thanks for all the fish.
|
|
|
|
|
|
lopsidation
|
I did have the copy-subtract method for feginor, but didn't get as good a score as most of the other entries  It's late, so I'll just give you an easy one: gehobyp. Challenge: do it without conveyor belts.
|
|
|
|
|
Logged
|
|
|
|
|
jnz
|
Solution for "diamond of death" (gehobyp): comocus (no conveyors)
|
|
|
|
|
Logged
|
|
|
|
|
SM
|
|
|
|
|
|
Logged
|
So long and thanks for all the fish.
|
|
|
|
Handi
|
mod5 ( xynorud) solution: pumonos... not very elegant, but I was to lazy to think of another way. Btw, very nice level, actually I did exactly the way you wrote in your spoilers (and I read them only after doing it).
|
|
|
|
|
Logged
|
The secret to creativity is knowing how to hide your sources
|
|
|
|
jf
|
I like comocus. Here is my conveyor-less solution to Diamond of Doom: vobiben
|
|
|
|
« Last Edit: December 06, 2006, 06:20:46 AM by jf »
|
Logged
|
|
|
|
|
Bucky
|
Why make Diamond of Doom harder than it has to be? sululun
|
|
|
|
|
Logged
|
That is the most ingenious method of solving an impossible puzzle that I have ever seen.
|
|
|
|
Hand-E-Food
|
That was cool. Diamond of Doom: gehobyp: mobydac – No conveyors and only one dozer.
|
|
|
|
« Last Edit: December 07, 2006, 01:40:59 AM by Hand-E-Food »
|
Logged
|
|
|
|
|
|
|
lopsidation
|
Ok, here are the puzzles from my adder+subtracter "tutorial" for Bucky's post which I made way too tough: easy: semipus (3 puzzles) medium: hynofutI'm not posting a "hard" section, because someone will probably find an easy and elegant solution. Solutions: fobobukWARNING: these solutions are my origional solutions for the entire "tutorial" ( duzamah). They will 1: not be in categories and 2: have examples all around them.
|
|
|
|
|
Logged
|
|
|
|
|
Rene
|
Here are my solutions to the "Easy" ones: dusyhatThese are not so easy (especially the bottom left one); you are right that they are much too difficult for a tutorial. You might want to switch to the new physics model at some point, lopsidation 
|
|
|
|
|
Logged
|
|
|
|
|
jf
|
For the "easy" puzzles ( semipus): semogyd. It was the top-left that gave me trouble -- I was over-designing for what turned out to be simple.
|
|
|
|
|
Logged
|
|
|
|
|