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Author Topic: Rene's Puzzles  (Read 26046 times)
Rene
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Re: Rene's Puzzles
« Reply #150 on: May 02, 2008, 10:08:43 PM »

For The Need For Speed (pixisop): gyxodef -- in 44 ticks

I would guess that you took the time to polish this puzzle so that every last bit counts -- image even one open section in the upwards pipe slows down the crates too much to solve.

Actually, this was just the intro  Wink. It's the second version that is polished so that every last bit counts; it is just solvable without going to an approach like Timbo's:

The Need For Speed 2: xyganeb

By the way, here is my solution for number 1: gaforyb

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jf
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Re: Rene's Puzzles
« Reply #151 on: May 02, 2008, 11:15:33 PM »

For The Need For Speed (pixisop): notigug

Not every bit counts if you speed up a little bit. imageI even got 3 open section in the upwards pipe

That is pretty cool, Timbo.

For The Need For Speed 2 (xyganeb): gosomog

I think just two pieces changed, right? I just edited my first solution, making it into the second puzzle. There were a few more ticks to be squeezed out after all, n'est-ce pas? I would like to try the Timbo-style solution too.

I'm almost afraid to see what Speed 3 will look like.  Smiley
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Werbad
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Re: Rene's Puzzles
« Reply #152 on: May 02, 2008, 11:43:18 PM »

For The Need For Speed 2 (xyganeb): zirekyc
At first I didn't realize that imagepackers process after matchers, allowing for this kind of solution
I see that jf used that same trick.
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Rene
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Re: Rene's Puzzles
« Reply #153 on: May 03, 2008, 09:34:38 AM »


I used the same peculiarity of Rubicon physics:

For The Need For Speed 2 (xyganeb): cybetas

imageMatchers are evaluated in the same bottom-to-top phase as packers/unpackers and gates. So you match a crate and remove it with a packer in the same tick. It works with the bottom of the matcher as well, due to the evaluation order in the phase; see for example taxexuc. It looks weird that half of the time there is no crate at all on the matcher, and it still happily lights up.

Here is your chance to try a Timbo-like solution:

The Need For Speed 3: hagedef
The Need For Speed 4: limamyf

Number 3 is just one tick faster than 2, but forces you to go the Timbo-way. Number 4 is a full 6 ticks faster than 3, and gives you an oppertunity to get the maximum out of your machine.
By the way, nice solution Timbo! Your solution should work for 3 with minor modiciations, for 4 you'll need to pull some new tricks  Wink
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jnz
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Re: Rene's Puzzles
« Reply #154 on: May 04, 2008, 01:45:07 AM »

For The Need for Speed (pixisop): fididul.  A Timbo-style solution but I only have one tick to spare.  It is going to be a lot of work to get it up to shape for the later puzzles in this series.
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Werbad
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Re: Rene's Puzzles
« Reply #155 on: May 14, 2008, 11:22:41 PM »

For The Need For Speed 4 (limamyf): bugebus
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Rene
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Re: Rene's Puzzles
« Reply #156 on: May 20, 2008, 06:10:27 PM »


Excellent solution for The Need For Speed 4, Werbad! I like especially the compact "receiver" side.
Here is my solution: sydohif
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jappie001
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Re: Rene's Puzzles
« Reply #157 on: September 03, 2008, 10:55:00 AM »

Here is my solution to Glass Floor.... GABABAG

But...it wont work for F or Zero.  Can someone help me modify it so it will? i don't want to drastically change the design if possible because i came up with it on my own before looking at other peoples solutions.
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the secret to great star wars dialogue:

"something something darkside.......something something complete"
Rene
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Re: Rene's Puzzles
« Reply #158 on: September 04, 2008, 08:40:50 PM »

Here is my solution to Glass Floor.... GABABAG

But...it wont work for F or Zero.  Can someone help me modify it so it will? i don't want to drastically change the design if possible because i came up with it on my own before looking at other peoples solutions.

Good attempt, jappie!
Actually, the problem with the F is easy to fix by removing one element of the bottom-right platform, so that the dozer drops right of the F if it does not move. You'll need to extend the row of winches with one as well.
However, you have a problem with 0 and 1 as well. Try to fix the 1 first, that's the easiest one. If you want more help, then let me know.

By the way, you can use the "?" crate icon when responding in the forum. It will insert a link to your solution, like this: gababag
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jappie001
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Re: Rene's Puzzles
« Reply #159 on: September 05, 2008, 02:14:49 PM »

Thanks for the help rene! i always miss easy things like the f lol.  As for the 1's and zero's they took a little longer to figure out but i got there in the end.

Heres my solution gegomix

 Im still not happy with the solution to separate the zero, its a little inelegant.  But i suppose as long as it gives the solution  Wink
Time for glass floor 2 then!
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the secret to great star wars dialogue:

"something something darkside.......something something complete"
Rene
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Re: Rene's Puzzles
« Reply #160 on: September 05, 2008, 06:19:36 PM »

Thanks for the help rene! i always miss easy things like the f lol.  As for the 1's and zero's they took a little longer to figure out but i got there in the end.

Heres my solution gegomix

 Im still not happy with the solution to separate the zero, its a little inelegant.  But i suppose as long as it gives the solution  Wink
Time for glass floor 2 then!

Well done!
And do not bother about the inelegancy. As you say, anything goes as long as those lights shine green in the end....  Grin
On the other hand, converting a barrel into a crate with the same value is a mechanism you will need in many solutions. So it pays to spend some time to optimize that. Or to peek in other solutions how they have solved it; we all learned by steeling from each other  Wink
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Rene
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Re: Rene's Puzzles
« Reply #161 on: September 05, 2008, 07:27:15 PM »

NEW PUZZLE

A tiny puzzle this time.

Three Step: legobid

« Last Edit: September 05, 2008, 07:42:52 PM by Rene » Logged
Werbad
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Re: Rene's Puzzles
« Reply #162 on: September 05, 2008, 09:46:25 PM »

For Three Step (legobid): pagobab

A pretty slow but simple solution. imageI collect crates from F to 0 and makes a simple check afterwards. It should be possible to collect all values at once, and not in this specific order, but I couldn't make it small enough...

Edit:
A little more hight-tech solution: cahufik

I'm a little disappointed with the ending though... Got a little bit too cramped to implement my old ending...
« Last Edit: September 06, 2008, 11:43:36 AM by Werbad » Logged
Rene
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Re: Rene's Puzzles
« Reply #163 on: September 27, 2008, 11:11:57 AM »


I saw that I forgot to post my solution to Three Step (legobid). Here it is: bokozah

NEW PUZZLE

Three Step Too: tydipoz

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Werbad
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Re: Rene's Puzzles
« Reply #164 on: September 27, 2008, 01:10:54 PM »

For Three Step Too (tydipoz): depugig
It uses a modified version of the base from cahufik. Next step will be to make a half-rate solution.
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