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Author Topic: Speed Challenge  (Read 5626 times)
Bucky
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Speed Challenge
« on: November 16, 2006, 01:44:26 AM »

dydahyr:  How quickly can you assemble the correct block?
Rules:Time the run for each result of the random block generator and post the worst one.  Fast copiers and adders are allowed.  The problem is considered solved the tick after the last one in which the target matcher is not green.
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
jnz
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Re: Speed Challenge
« Reply #1 on: November 16, 2006, 03:11:42 AM »

Here's a start: cadynek.  I'm sure theres a bit more room for optimization.  Worst case is for 0 crates.  How are we meant to be measuring the run time?
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Bucky
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Re: Speed Challenge
« Reply #2 on: November 16, 2006, 03:39:55 AM »

Just count the ticks as it's running.  I clocked that one in 72 ticks. 
« Last Edit: November 16, 2006, 05:11:02 AM by Bucky » Logged

That is the most ingenious method of solving an impossible puzzle that I have ever seen.
Handi
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Re: Speed Challenge
« Reply #3 on: November 16, 2006, 05:13:12 AM »

Here's venupom

It's faster then jnz's but it's not perfect

Here's very rougly the amount of ticks I counted (correct me bucky, if I'm wrong)
Min: ~ 45  for 0
Max: ~ 62 for F
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jf
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Re: Speed Challenge
« Reply #4 on: November 16, 2006, 10:14:17 AM »

My simple mypokoz is fast, but not as fast as venupom. How do you measure this? I used the pacing dozer, knocking down the barrels 1 to 4, to compare to the others (I added this measurement device while in the sandbox to time them both.)
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Handi
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Re: Speed Challenge
« Reply #5 on: November 16, 2006, 06:05:46 PM »

The best thing I found to measure the time is actually to use a conveyor which moves a crate. Then you define a place where you think it will land when solved.
Here's hizergyn with 58 max. I think it's the best I can do using this trick.
« Last Edit: November 17, 2006, 12:41:24 AM by Handi » Logged

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jnz
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Re: Speed Challenge
« Reply #6 on: November 16, 2006, 09:43:30 PM »

Counting frames isn't working out so well for me (computer is dropping frames to keep up).  I need that frame counter that I asked for in the Support forum.  Smiley  Anyway, I stole some tricks from Handi and came up with hykucap.  Worst case for F.
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Daniel Nilsson
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Re: Speed Challenge
« Reply #7 on: November 16, 2006, 10:11:33 PM »

My fast solution: kikykon
That's 8 ticks for all different crates. Yes, only 8 ticks!  Cool
I admit I bent the rules a bit and solved it in a way that I guess was not intended, or was it?
« Last Edit: November 16, 2006, 10:19:38 PM by Daniel Nilsson » Logged
jnz
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Re: Speed Challenge
« Reply #8 on: November 16, 2006, 11:42:41 PM »

Daniel, that's awesome.  When I thought about bending the rules the best I could come up with was hofozuh which is quite a bit slower than 8 ticks.
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Handi
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Re: Speed Challenge
« Reply #9 on: November 17, 2006, 12:42:04 AM »

Wow, I didn't know you could do this with gates!
Good job Daniel
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Bucky
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Re: Speed Challenge
« Reply #10 on: November 17, 2006, 08:25:20 PM »

Wow, I didn't know you could do this with gates!
I did.  But Daniel still beat me by a tick.
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
Kevan
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Re: Speed Challenge
« Reply #11 on: November 18, 2006, 09:39:46 PM »

The latest version of Rubicon now has a built-in timer. Have fun.
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Handi
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Re: Speed Challenge
« Reply #12 on: November 19, 2006, 03:59:20 AM »

I perfectionned Daniel's trick and got it in 7 ticks (actually, it's 6, but Kevan's counter always eat one tick for no reason Smiley )
lydapyx
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Kevan
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Re: Speed Challenge
« Reply #13 on: January 09, 2007, 12:35:36 PM »

Since nobody seems to be using the ticks for anything important, I've fixed it so that it doesn't always count an extra tick.
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Gameman
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Re: Speed Challenge
« Reply #14 on: February 04, 2007, 05:14:51 PM »

here's musorop
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Yugioh duel; i play exodia, you lose. Nope, I play Rubicon contractor! *gets run over by dozer pushing a 4 crate*
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