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Author Topic: LYGOFOG : random-to-random matching  (Read 6354 times)
Kevan
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LYGOFOG : random-to-random matching
« on: September 06, 2006, 03:39:54 AM »

Will get the ball rolling with a good challenge that Ben came up with, that opens with a few simple components - given a Gate on top of a Random Crate on top of a Target, and an infinite source of random crates, make a machine to match the crate. (You're free to move each of the two starting gizmos around the screen, if it fits your machine better.)

To load this problem into Rubicon, press "L" and type "lygofog", then go into game mode.
« Last Edit: September 06, 2006, 01:18:47 PM by Kevan » Logged
Kevan
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Re: LYGOFOG : random-to-random matching
« Reply #1 on: September 13, 2006, 12:57:30 PM »

(My first-draft and rather tortuous solution can be seen at balokeh.)
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Zaratustra
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Re: LYGOFOG : random-to-random matching
« Reply #2 on: September 14, 2006, 07:10:26 PM »

I did a not-quite-perfect one at juhovaz.
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Zaratustra
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Re: LYGOFOG : random-to-random matching
« Reply #3 on: September 14, 2006, 10:20:54 PM »

I made a much better one in dizomiz. It solves the zero bug and has full-speed parsing.
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Kevan
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Re: LYGOFOG : random-to-random matching
« Reply #4 on: September 15, 2006, 10:29:01 AM »

Ah, tut, I'm afraid those two machines don't work any more - the latest version of the code is a bit more fierce about firing up furnaces to burn even moving objects, so some of your clever tricks with them (particularly having one to the right of a gate, which was a nice way of making empty gates useful) means that your machines don't quite work now. Dizomiz is fairly easily salvageable apart from the gate trick. Sorry about that. The perils of beta-testing.
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Zaratustra
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Re: LYGOFOG : random-to-random matching
« Reply #5 on: September 15, 2006, 04:42:37 PM »

The updated version is at nigobev, and it should work until you fix the thing I exploited.
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Zaratustra
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Re: LYGOFOG : random-to-random matching
« Reply #6 on: September 16, 2006, 04:52:49 PM »

... and, finally, one without furnace abusing at nocinok.
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krajzega
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Re: LYGOFOG : random-to-random matching
« Reply #7 on: October 08, 2006, 01:04:38 AM »

First, hello everyone. Nice new thing there, Kevan, I hope it gets a bit of interest from people.

My humble solution is at vumugyd. It feels a bit clumsy (I used a dozer to handle 0's as a special case), but it should work for every digit. I'm wondering if it's similar to solutions by other people - haven't seen them yet. I'll edit after I view them Smiley.

EDIT: Ok, after viewing Zaratustra's entry, I'm still going to say that my way of handling 0's is unique. Not that it is the simplest or most elegant... but certainly unique in a crippled kinda way Tongue.
« Last Edit: October 08, 2006, 01:12:03 AM by krajzega » Logged
krajzega
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Re: LYGOFOG : random-to-random matching
« Reply #8 on: October 08, 2006, 01:23:01 AM »

xeteluh has a slightly updated, more compact version. The principle is exactly the same, I just removed everything unnecessary.
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sluutthefeared
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Re: LYGOFOG : random-to-random matching
« Reply #9 on: October 09, 2006, 04:06:50 AM »

Here's my quick solution. banucus
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Ultimatum479
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Re: LYGOFOG : random-to-random matching
« Reply #10 on: October 15, 2006, 03:40:19 AM »

Wow. Banucus is so efficient, and nocinok just looks so cool. ^_^

Mine looked basically like balokeh, so I didn't bother wasting Warehouse space by saving it permanently. After all, it's not fully functional anyway; doesn't work with 0s...
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Hand-E-Food
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Re: LYGOFOG : random-to-random matching
« Reply #11 on: October 30, 2006, 02:10:44 AM »

That one was fun!  BEBUCIB
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Otto
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Re: LYGOFOG : random-to-random matching
« Reply #12 on: November 07, 2006, 08:31:12 AM »

That one was fun!  BEBUCIB
Nice one, but it doesn't work for zero.
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lopsidation
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Re: LYGOFOG : random-to-random matching
« Reply #13 on: February 05, 2007, 01:24:25 AM »

What about babikev? I made this without looking at all the others, and now it seems that it's pretty different.
« Last Edit: February 12, 2007, 12:55:53 AM by lopsidation » Logged
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