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Author Topic: Winches  (Read 5682 times)
Zaratustra
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Winches
« on: September 14, 2006, 06:21:34 PM »

I tried to make a vertical chain of winches, with a space between each, so they'd pull the crate up. This didn't quite work. What's the use of winches, anyway?
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Kevan
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Re: Winches
« Reply #1 on: September 15, 2006, 04:53:59 AM »

They're a bit weird, but they're handy as one-use pipes, if you want to take the first crate that comes along somewhere, but ignore the rest.
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grim
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Re: Winches
« Reply #2 on: October 08, 2006, 11:33:14 PM »

Chains of winches really don't work predictably. I think RUBE has the same problem - it's a specification issue in the original language. If there is an upward winch and a downward winch both able to act on the same cargo, which one takes precedence? Huh
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grim
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Re: Winches
« Reply #3 on: October 09, 2006, 10:07:48 PM »

If there is an upward winch and a downward winch both able to act on the same cargo, which one takes precedence? Huh

I tested that.  The downward one.

True. I suppose it makes a kind of sense, what with gravity and that. It means that winches are predictable after all, which is good, and that they chain downwards ok, but not upwards.

With pipes, it seems the upwards one takes precedence. Could be useful, somehow...
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borogove
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Re: Winches
« Reply #4 on: October 17, 2006, 12:47:38 PM »

See level lakyfyg for one use of winches (it's a very inefficient solution for level 5).

I was playing with trying to get a dozer to do a circular route (right, down, left, back up).  The trick with this is figuring out how to get a dozer to follow a switchback on an uphill slope - without having it just go back down when it turns around.

I was trying all sorts of things (I think it might be possible using door keys) - then I hit upon a solution using a barrel and a winch.

The dozer pushes the barrel up the slope, until a winch hoists it out of the dozers path.  The dozer then turns about as the winch lowers the barrel, and the barrel provides a platform that reroutes the dozer up the next slope.

The neat thing about this is that the barrel is put back into its starting position, ready to do the whole thing again.

(ps. Thanks, Kevan, for such a cool game!)
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SMK-CA
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Re: Winches
« Reply #5 on: October 22, 2006, 07:36:51 AM »


I was playing with trying to get a dozer to do a circular route (right, down, left, back up).  The trick with this is figuring out how to get a dozer to follow a switchback on an uphill slope - without having it just go back down when it turns around.

Works with 2 dozers also (basigek)
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pdbogen
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Re: Winches
« Reply #6 on: October 24, 2006, 02:22:44 PM »

I also used winches in my solution for Puzzle #8: http://kevan.org/rubicon/game.php?level=jagozog
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Travholt
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Re: Winches
« Reply #7 on: October 26, 2006, 07:40:10 AM »

I also used winches in my solution for Puzzle #8: http://kevan.org/rubicon/game.php?level=jagozog

So did I. hygevyt Simpler than yours, but takes longer.
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Nic
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Re: Winches
« Reply #8 on: October 28, 2006, 07:02:48 AM »

I used winches and locks for Puzzle #12, in a rather abusive way: rubebag (But hey, it's fast)

I wish I knew how to switch back dozers like in lakyfyg earlier...
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Gameman
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Re: Winches
« Reply #9 on: February 03, 2007, 04:35:28 PM »

I used winches and locks for Puzzle #12, in a rather abusive way: rubebag (But hey, it's fast)

I wish I knew how to switch back dozers like in lakyfyg earlier...
...well thats one way of putting it!
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Yugioh duel; i play exodia, you lose. Nope, I play Rubicon contractor! *gets run over by dozer pushing a 4 crate*
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