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Pages: [1] 2 3 ... 10
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Author
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Topic: Sly's Puzzles (Read 14520 times)
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sly
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I've organized all my levels in a neat, orderly table:
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« Last Edit: September 09, 2007, 10:19:19 AM by sly »
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Okay, think of a number. Now, scratch that number and think of 0. You're thinking of zero, right? FrEaKy
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jf
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Nice puzzle. I thought of two ways to solve it -- this way: degugyf and this way: puvozog.
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sly
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New one: One to Three: dagivozI couldn't really figure out how to solve it on my own so I'm not 100% positive it's possible. But I'm sure it is since there's so many other levels like it.
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Okay, think of a number. Now, scratch that number and think of 0. You're thinking of zero, right? FrEaKy
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jf
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This one was also fun to solve. I tested inputs in the sandbox to find the output pattern. For One to Three: vyxamod. EDIT: Nicely done, Bucky. I didn't see the forest for the trees.
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« Last Edit: July 18, 2007, 03:57:35 AM by jf »
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Bucky
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Out of the Box: ganasaf or hysevalOut of three: demudov Adding A mod16 isn't a very secure form of encryption.
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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sly
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Sorry about that, these are the first levels I've ever created. So, I mean,I'll try to make them as good as I can.  Anyway, new one, hope it's better: More than meets the eye: losodib
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Okay, think of a number. Now, scratch that number and think of 0. You're thinking of zero, right? FrEaKy
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Bucky
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More than meets the eye: napevot. You ought to know better.
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Logged
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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sly
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Wow, that's impressive that everyone got it that fast. However, the solutions you guys put out are why the level's called more than meets the eye. Now I got a follow up that has less 'open space'  What you see is what you get: pevezuxEDIT: I made another one that's super easy, there are actually two ways of solving it, just one way's better than the other: There When You Need it: syvoposEDIT: Ummm... New one already Gates of Fire: jefokis
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« Last Edit: July 18, 2007, 09:05:26 PM by sly »
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Okay, think of a number. Now, scratch that number and think of 0. You're thinking of zero, right? FrEaKy
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jf
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For There When You Need It: cepiham. In pevezux, the random crate generates two unrelated values. You could drop the crate one tick before pushing it left. Also, the hash function does not produce unique values. Compare for solution crates 6 and C, 7 and E.
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« Last Edit: July 18, 2007, 10:05:39 PM by jf »
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sly
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Good job. Here's an updated version: bocares (I feel retarded  )
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« Last Edit: July 18, 2007, 09:30:59 PM by sly »
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Okay, think of a number. Now, scratch that number and think of 0. You're thinking of zero, right? FrEaKy
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Bucky
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Gates of Fire: figudam. The top-center device is one featured in a dream I had a while ago. When I checked it upon waking, I was surprised to find that it actually worked. There when you need it: zidemyf. Nothing here that wasn't in jf's solution.
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« Last Edit: July 19, 2007, 02:52:39 AM by Bucky »
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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Rene
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Here is a first attempt at What You See is What You Get ( bocares): badagexIt necessarily fails on 6 and 7, however, because the randomizer in the puzzle does not produce unique numbers  For Gates of Fire ( jefokis): vazyhypMy There when you need it solution was exactly the same as Bucky's, so there is no need to post it. You actually dream about Rubicon, Bucky?
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« Last Edit: July 19, 2007, 09:06:35 AM by Rene »
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sly
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« Last Edit: July 20, 2007, 12:13:47 AM by sly »
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Okay, think of a number. Now, scratch that number and think of 0. You're thinking of zero, right? FrEaKy
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jf
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For Gates of Fire 2 sumaxag, I set for myself a challenge to refrain from using any dozers. I also wanted to use a single unbroken chain of gates winding through from start to finish but the puzzle layout does not accomodate it, so I had to improvise in two places to maintain continuity. Voila: vabokof.
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Pages: [1] 2 3 ... 10
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