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Author Topic: Timbo's puzzle  (Read 8648 times)
Rene
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Re: Timbo's puzzle
« Reply #45 on: April 19, 2008, 09:52:51 AM »


Fibonacci, here I come!

For Sixteen (rabagot): gepyceb

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Twee
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Re: Timbo's puzzle
« Reply #46 on: November 08, 2008, 03:46:45 AM »

Here's my belated entry for "without barrels" (gegecif): xolicaz It's kludgy, but doesn't rely on probabilities, and doesn't fail on any case. Now if i can just figure out how Bucky's solution works..  Huh

Edit: I was really proud of this solution until I looked at Jf and Renes' solutions. Jf solved by the same strategy but with a much more compact machine; whereas Rene's solution showed me just how much I overcomplicated the problem. I get to enjoy a laugh at myself at least. Cheesy
« Last Edit: November 08, 2008, 03:55:50 AM by Twee » Logged
Bucky
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Re: Timbo's puzzle
« Reply #47 on: November 10, 2008, 04:19:36 AM »

Here's my belated entry for "without barrels" (gegecif): xolicaz It's kludgy, but doesn't rely on probabilities, and doesn't fail on any case. Now if i can just figure out how Bucky's solution works..  Huh

It works on the principle that only the last crate on the matcher matters.  As long as my machine in the upper-left corner only spits out the correct crate after a certain point, it solves the problem.

You can ignore the pile of barrels and crates that get dumped through the system at the beginning - they're just for fun and get incinerated anyway.  The three critical parts of the machine are (from top to bottom)
Warning:The spoilers will deprive you the rewarding experience of figuring these devices out yourself.
imageA trick for moving a ? crate without forcing it to a value.
imageA compact filter which will eventually produce an F crate directly above a copier
imageA transcribing device which, given a steady supply of F crates, will send a stream of crates down the pipe that have the same value as the barrel provided by the puzzle
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
Twee
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Re: Timbo's puzzle
« Reply #48 on: November 10, 2008, 05:18:52 AM »

It works on the principle that only the last crate on the matcher matters.  As long as my machine in the upper-left corner only spits out the correct crate after a certain point, it solves the problem.
Thanks! I'd already figured that out shortly after I made that post. However, I just took another look at your machine and I intend to steal your "transcriber" for future solutions. Its much more compact than what I have been using: imageA device that drops a stream of crates or barrels starting at F and incrementing down by one which required about 8 empty spaces between it and the target.
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Twee
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Re: Timbo's puzzle
« Reply #49 on: November 11, 2008, 01:45:58 AM »

For "One Bit I": (fygicyr): xigotyz
This one felt like kind of a watershed to me. I wish I'd savored my sense of accomplishment a bit longer before looking at "One Bit II" though.
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immibis
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Re: Timbo's puzzle
« Reply #50 on: November 11, 2008, 03:37:34 AM »

For Without Barrels: piryxuk
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if the_computer_is_turned_on and not the_computer_is_on_fire then do_stuff()

"He deflected my electric attack with a wall of water! That makes perfect sense!"
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