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Author Topic: Werbad's Puzzles  (Read 50874 times)
Rene
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Re: Werbad's Puzzles
« Reply #240 on: January 25, 2009, 05:41:24 AM »

Actually, I just solved it myself just now. When I posted the level I had just confirmed it was possible, and hadn't started any solution yet. It took a while, but here's my solution: zaxotob

We seem to use the same basic idea for creating the target crates, but I reused my cycler device to check the crates.

The only thing I'm worried about is that the solution might not work in all cases since I skip the 0-crate. If it doesn't I'll have to use a completely different approach...

Pretty impressive, Werbad! I started out with something like that, but could not keep track of the complexity in my head.
Your solution will work, even without the 0:
imageWithout using the 0, each target value can be made with 14 different combinations of two crates. Each crate that is used takes out two of those combinations. After 3 target values, 6 crates have been used, and maximum 12 combinations have been taken out. Therefore, at least two combinations remain for the 4th target value.


Quote
Edit:
New Puzzle:
Timelimit hacuzot

Edit:
And Another:
Controller sokixep (I have no solution for this one yet)

For Timelimit (hacuzot): gynymur

Controller is actually not possible to solve. The falling row of crates prevents the left-most selector from working. In my solution I have adapted the puzzle by placing a furnace on top of the top-most turn signal.

For Controller (sokixep): pibomif
« Last Edit: January 25, 2009, 07:04:30 AM by Rene » Logged
Werbad
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Re: Werbad's Puzzles
« Reply #241 on: January 25, 2009, 12:50:50 PM »

Actually, there's a problem with even crates:
imageSince some sums are made by using the same number they don't have the 8 unique sums that odd crates do. For example, 4 can be made of the following 9 sums:
2+2, 3+1, 4+0, 5+F, 6+E, 7+D, 8+C, 9+B, A+A
Of these A+A and 2+2 are invalid, which leaves 7 sums. If we cannot use 0 one more sum is lost leaving 6. If all these six sums are destroyed by earlier steps it will fail to produce 4.


For Timelimit you have once again made an excellent solution. You are very good at finding the simplest solutions to complex puzzles. My solution is not as pretty, but I just couldn't resist usinc my cycler device: lefafaz

And I didn't notice the problem with the controller level, fixing...
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jf
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Re: Werbad's Puzzles
« Reply #242 on: February 04, 2009, 07:50:27 PM »

I've just completed my solution for Cyclops (hagilid): vuhoneh

That puzzle was a monster.

imageI had started with two constantly moving streams detecting pulses across the eye, but moved to the start/stop winking you see in the solution. The period of 120 ticks was interesting to work with -- I wanted to keep everything time-based and not depend on the door key signals to avoid complexity, ironically.

Edit: And for Timelimit (hacuzot): pitofov -- good puzzle!
« Last Edit: February 05, 2009, 07:43:12 AM by jf » Logged
Werbad
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Re: Werbad's Puzzles
« Reply #243 on: February 05, 2009, 08:07:14 PM »

New Puzzle:
Gateway gifadoc
Still working on this one. Solved it, awaiting your solutions...
« Last Edit: February 07, 2009, 06:04:32 PM by Werbad » Logged
jf
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Re: Werbad's Puzzles
« Reply #244 on: February 07, 2009, 08:08:59 PM »

For Gateway (gifadoc): xubagyd

Good puzzle!
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Rene
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Re: Werbad's Puzzles
« Reply #245 on: February 08, 2009, 06:13:08 PM »

For Gateway (gifadoc): naparid

Man, what a tough one this was  Undecided
Very original puzzle.
I see that JF has a much simpler and radically different approach.

EDIT: speeded up the solution: didipuz
« Last Edit: February 08, 2009, 08:16:11 PM by Rene » Logged
Werbad
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Re: Werbad's Puzzles
« Reply #246 on: February 08, 2009, 07:56:53 PM »

Nice work!
My solution: ziriven
It uses the same approach as jf, which was the intended way to solve the puzzle. I figured Rene's way would be possible but I never had enough space to implement such a solution.
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Werbad
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Re: Werbad's Puzzles
« Reply #247 on: April 09, 2009, 12:40:01 PM »

New Puzzles:
Devils Crate: nefobic
Shift Period: gudebeb

And some old level I found lying around, never managed to solve this one:
Spaceships: febakyn
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Twee
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Re: Werbad's Puzzles
« Reply #248 on: April 09, 2009, 09:26:45 PM »

Quick and dirty "Devil's Crate" (nefobic) solution: tubufeb. It makes use of a component which I just learned from your "One For All" solution:  A method for image moving one barrel left from the top of a pipe by imageusing a gate with a right-conveyor to its left, and two zero-barrels on top.. I don't recall ever seeing that before, but expect to use it many times in the future!

Edit: For "Shift Period"(gudebeb): sinikyf. That was a tough one! My solution borrows Rene's imagetemplate copier.
« Last Edit: April 15, 2009, 03:37:47 AM by Twee » Logged
Werbad
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Re: Werbad's Puzzles
« Reply #249 on: April 19, 2009, 03:26:44 PM »

Nice Work! I kind of like your solution to Shift Period better though, it isn't as messy as mine.

My solutions:
For Devils Crate (nefobic): belitub
For Shift Period (gudebeb): zotyfad

I still haven't solved Spaceships though.
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Werbad
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Re: Werbad's Puzzles
« Reply #250 on: April 20, 2009, 05:16:00 PM »

New Puzzle:
Full Stop byryned

Should be pretty easy.
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jnz
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Re: Werbad's Puzzles
« Reply #251 on: April 20, 2009, 07:52:29 PM »

For Full Stop (byryned): xohazam
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Werbad
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Re: Werbad's Puzzles
« Reply #252 on: April 20, 2009, 08:19:26 PM »

Hmm, I see some similarities with my solution: bahyhal
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Twee
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Re: Werbad's Puzzles
« Reply #253 on: April 21, 2009, 04:34:41 AM »

I came up with this one for  Full Stop (byryned):xykixak. It fails if the first but not second crate is F. I haven't figured out why yet. I also haven't figured out how your "messier" and significantly faster "Shift Period" solution works yet, Werbad.
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Werbad
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Re: Werbad's Puzzles
« Reply #254 on: April 21, 2009, 08:13:47 AM »

It fails because there needs to be a crate before the F crate or the F will not stop underneath the copier.
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