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Undeletable components are now shaded blue when loading a level in.
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Author Topic: Werbad's Puzzles  (Read 18588 times)
Werbad
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Re: Werbad's Puzzles
« Reply #180 on: September 18, 2008, 04:26:47 AM »

Nice find! Fixing...
Quicktime 2 v2 xatobut
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jf
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Re: Werbad's Puzzles
« Reply #181 on: September 22, 2008, 08:37:44 PM »

For Quicktime 2 v2 xatobut: kofifyt

For Shift Worker zidevud: bygusom

The puzzles have not gotten any easier while I've been away.
« Last Edit: September 23, 2008, 08:41:14 PM by jf » Logged
Werbad
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Re: Werbad's Puzzles
« Reply #182 on: September 27, 2008, 11:57:50 AM »

Nice work!
My solution for Quicktime 2: hufedot (Works for v2 as well)
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Rene
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Re: Werbad's Puzzles
« Reply #183 on: September 27, 2008, 12:54:54 PM »


For Quicktime 2 v2 (xatobut): xetyped

No tricks this time
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Werbad
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Re: Werbad's Puzzles
« Reply #184 on: September 30, 2008, 09:55:08 PM »

New Puzzle:
Scrambled Eggs dehadoh
Currently I have no solution for it, but it is theoretically possible to solve. Bonus points if anyone solves it without gates as a main element.
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Rene
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Re: Werbad's Puzzles
« Reply #185 on: November 02, 2008, 11:45:37 PM »


For Scrambled Eggs (dehadoh): pihuvyd

Not one of my fastest solutions, but it does the job... Wink  No bonus points, either:
imageI first sort the crates, which would probably be considered using gates as "main element". Then I compare each crate with the left-most target. The highest one that moves to the left is the one that is equal to the target. The other targets are determined in the same way.
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Werbad
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Re: Werbad's Puzzles
« Reply #186 on: November 03, 2008, 10:14:14 PM »

My Current Solution: lasidav
imageIt relies entirely on the delay between the released crates. It's not the solution I had in mind, but it's currently my only working.
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immibis
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Re: Werbad's Puzzles
« Reply #187 on: November 07, 2008, 04:57:17 AM »

Werbad, your solution didn't work when I tried it. Screenshot: http://www.mediafire.com/download.php?ykmyguxzcyz
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Those physics detectors might make more impossible puzzles even more impossible.
Werbad
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Re: Werbad's Puzzles
« Reply #188 on: November 07, 2008, 01:29:27 PM »

Interesting. You didn't happen see what was the cause of it?

Edit:
It breaks if the feed is too fast...
Fixed Version tuvesux
imageJust needed to adjust the timing for the top feed
« Last Edit: November 07, 2008, 01:43:12 PM by Werbad » Logged
Werbad
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Re: Werbad's Puzzles
« Reply #189 on: November 10, 2008, 03:58:22 PM »

New Puzzles:
Speed Test: segugyb
Speed Test 2: jepycad
Speed Test 3: hakefuh

First one should be easy for the more experienced players. I've been close to solving the second one, but I have yet to find a working solution for it.

Edit:
Solved the second one. For the third I've managed to retrieve 3/4 bits.
« Last Edit: November 11, 2008, 08:22:32 PM by Werbad » Logged
Werbad
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Re: Werbad's Puzzles
« Reply #190 on: November 24, 2008, 03:31:57 PM »

New Puzzles:
The Safe kikorom
The Safe (Hard) xakudyc

Anyone tried the speed test levels yet?
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Twee
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Re: Werbad's Puzzles
« Reply #191 on: November 24, 2008, 10:41:33 PM »

Anyone tried the speed test levels yet?

I still haven't cracked "Quickpeek" pycezodTongue
« Last Edit: November 25, 2008, 02:12:15 AM by Bucky » Logged
immibis
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Re: Werbad's Puzzles
« Reply #192 on: November 25, 2008, 07:42:23 AM »

For Change: lymytuz
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Those physics detectors might make more impossible puzzles even more impossible.
jf
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Re: Werbad's Puzzles
« Reply #193 on: December 01, 2008, 09:24:56 AM »

For The Safe Hard (xakudyc): muxufug

That's a tough one! It's a grueling exercise in timing and miniaturization. Now I know why I don't have any time to catch up on Rubicon puzzles -- the little Rubicon time that I do have now and then gets eaten up in the Werbad puzzle thread. My other Werbad solutions-in-progress will have to wait for another day.

My solution takes its sweet time to solve, not due to waste -- once I've matched any value, I lock that one down to the end -- but because it seems to take forever to get that last, third number dialed in. imageEach sweep of the combination takes 256 ticks, and the sequential adding of random numbers doesn't seem to produce an even distribution when I'm watching for it to finally match! I suspect a gremlin.

My design: imageI detect the values up top in a periodic sweep, and send them down to the bottom for comparison, only spinning the dials for the misses and keeping the matched values locked in place. Each sweep takes 128 ticks due to the design of the sweeping mechanism, and every other sweep is garbage due to timing conflicts with the spinning of unmatched dials, so every other sweep is discarded, giving a period of 256 ticks.

Without revealing the design, here is how many of the up or down pipes I used: imageJust one down pipe is used.  Wink

« Last Edit: December 01, 2008, 09:27:20 AM by jf » Logged
Werbad
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Re: Werbad's Puzzles
« Reply #194 on: December 01, 2008, 10:14:15 AM »

Nice work on that one!
My solution: hupifal

I see that we used pretty different ways for solving the level though. My solution uses image3 up and 2 down pipes.

My solution is kind of complex:
imageThe basic idea is that I check each target one at a time. I drop X and X+1 onto the gate at the top and count the number of barrels that went left. If the result was 0 or 2 I spin the dials. Otherwise I move on to the next barrel. The solution is made up of a lot of smaller sub-systems, all which are pretty complex. I'm not going to explain how all of them work though.

Note: Last time I tried it I had to wait for 15 minutes before it solved.

Edit:
My solution for the 'Easy' version: mypodes

And a new Puzzle:
Match 3: nubidus
« Last Edit: December 01, 2008, 05:08:37 PM by Werbad » Logged
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