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Author Topic: Werbad's Puzzles  (Read 50912 times)
Twee
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Re: Werbad's Puzzles
« Reply #255 on: April 21, 2009, 04:30:53 PM »

It fails because there needs to be a crate before the F crate or the F will not stop underneath the copier.

I feel like an idiot for not figuring that out. Thanks for clearing it up, all the same. 
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jf
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Re: Werbad's Puzzles
« Reply #256 on: April 21, 2009, 04:45:29 PM »

For Shift Period (gudebeb): cabikaz

Excellent puzzle, Werbad! My solution is a little slow, imageonly due to my slow template copier. To see the design principle, imageopen up the fresh puzzle in the sandbox, and catch the barrels as they come out. Catch nine in a first column, eight in the next, seven in the next, six in the next, and finally five in the last, with the top of each column lined up. Then, by setting the five starter barrels to various patterns of 0 and F to control the count of ? crates injected, the resulting pattern will be obvious.

For Devil's Crate (nefobic): dadimil

Another good puzzle!

Edit: For Full Stop (byryned): logogec bexivov
« Last Edit: April 21, 2009, 05:00:40 PM by jf » Logged
Werbad
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Re: Werbad's Puzzles
« Reply #257 on: April 22, 2009, 02:46:01 PM »

Nice work! Though I still don't understand how your Shift Period Solution works :p

New Puzzle:
Cross Communication: zegitaf
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jf
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Re: Werbad's Puzzles
« Reply #258 on: April 22, 2009, 04:17:48 PM »

Nice work! Though I still don't understand how your Shift Period Solution works :p

konygun shows the pattern I am looking for: imageI take five strings of crates -- the first nine, the next eight, the next seven, the next six, and the next five. I make a copy of each string, trim off the first crate from the copy, and then compare that with the next string. (Conveniently, trimming the first string of nine handles the mix-up possible at the start when the injection timing is just right, where the crates re-order once). Trimming the first nine gives eight, which I compare to the next eight. Trimming the next eight gives seven, which I compare with the next seven, and so on. For any comparison, if my "z bit" 1 barrel stays on the gate long enough it will boost the "result" dozer upwards.
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Werbad
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Re: Werbad's Puzzles
« Reply #259 on: April 26, 2009, 08:27:51 PM »

Ok, I understand it now.

Made a follow-up on Cross Communication:
Cross Communication 2: kygocex

It's twice as fast as the original, I stumbled across a new way of sending the information when solving the first one that worked for this speed as well.
If you are having problems with the first one, don't bother with this one.
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Rene
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Re: Werbad's Puzzles
« Reply #260 on: May 01, 2009, 11:26:36 PM »

And some old level I found lying around, never managed to solve this one:
Spaceships: febakyn

You should not tempt me with a challenge like that, you know  Cheesy
What a difficult puzzle this was!! It seems that you have just a bit too little space or time in every corner, and for every part of the solution  Angry Very good challenge  Cool

For Spaceships (febakyn): pozevyg

And for Cross Communication 2 (kygocex): xegemob

In this solution, I am particulary proud of the imagebinary transmitter, found in the left bottom corner (and top right corner)

And for Devils Crate (nefobic): senilyd
« Last Edit: May 03, 2009, 09:05:13 PM by Rene » Logged
Werbad
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Re: Werbad's Puzzles
« Reply #261 on: June 07, 2009, 03:39:49 PM »

Forgot to post my solution to Cross Communication 2: romivyh
I've been busy trying to solve Spaceships. Still no luck on this one though.
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jf
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Re: Werbad's Puzzles
« Reply #262 on: June 09, 2009, 04:33:44 AM »

I'm going to have to dust off my Cross Communication work and finish it one of these days. I also have some work on Spaceships in progress. I just haven't had much time to devote to puzzling lately. They are tough ones.
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Werbad
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Re: Werbad's Puzzles
« Reply #263 on: June 10, 2009, 08:44:37 PM »

New Puzzle:
Two-Timer: bebixup

Edit:
Resource Shortage: papudic
« Last Edit: June 11, 2009, 11:54:21 AM by Werbad » Logged
jf
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Re: Werbad's Puzzles
« Reply #264 on: June 11, 2009, 05:46:54 PM »

Are you crazy?! Good puzzle! For Two-Timer (bebixup): babycyp.
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Rene
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Re: Werbad's Puzzles
« Reply #265 on: June 11, 2009, 06:22:03 PM »

For Two Timer (bebixup): jilibes
And Resource Shortage (papudic): jibukug
« Last Edit: June 12, 2009, 07:37:27 PM by Rene » Logged
Werbad
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Re: Werbad's Puzzles
« Reply #266 on: June 15, 2009, 02:39:49 PM »

Great work! My solutions:
For Two Timer (bebixup): gipumyr imageI didn't think of using crates at the bottom, so I counted the number of adds instead.
Resource Shortage (papudic): jibyden
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Werbad
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Re: Werbad's Puzzles
« Reply #267 on: July 12, 2009, 08:20:26 PM »

New Puzzles!
Minor Difference: cicahim
Shift: bevizif
Shift 16: maduxiz

Edit:
Shift 40: laleher
« Last Edit: July 16, 2009, 07:56:22 PM by Werbad » Logged
Rene
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Re: Werbad's Puzzles
« Reply #268 on: July 26, 2009, 09:06:22 PM »

For Shift (bevizif): fygekul - Interesting puzzle

For Shift 16 (maduxiz): rybymif - More of the same

For Shift 40 (laleher): bezatez - Simplified post-postprocessing
« Last Edit: July 26, 2009, 11:30:10 PM by Rene » Logged
Rene
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Re: Werbad's Puzzles
« Reply #269 on: July 29, 2009, 03:29:08 PM »


For Minor Difference (cicahim): paregiv

The hardest part was the lack of space in the top right, where it was most natural to place the machinery.
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