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Author Topic: Dirdle's Puzzle(s)  (Read 2373 times)
Dirdle
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Dirdle's Puzzle(s)
« on: March 30, 2008, 08:43:56 PM »

Hi everyone,

Edit: Puzzles now in table below.

Here's an interesting challenge-puzzle (if leaning ever so slightly towards action-arcade): xedycop. Confused? imageIf you switch to sandbox, play the puzzle, switch to game and stop it, you'll find an answer.
This has likely been done before, but it's fun to bring it up anyway.

Puzzles

Possible*
pomydaf: bytysex, difycor
sulydeh: rebemag, dolupal
xedycop: xuhapov, gunexim
gixevih: tufolus, dedubih
recokem: xuberox

Impossible
nycunid

Unsolved


*Possible puzzles are in the form (puzzle): (simplest solution), (alternative solution)
« Last Edit: May 02, 2008, 03:37:26 PM by Dirdle » Logged

Desine fata deum flecti sperare precando
jnz
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Re: Dirdle's Puzzle(s)
« Reply #1 on: March 30, 2008, 10:28:29 PM »

Hi Dirdle.  Welcome to the forum.

I'm sad to say that neither version is solvable since the output does not uniquely identify the input.  There are 256 different inputs but only 128 different outputs and for every output there are two different inputs that produce it.  For example, try 00 and then 88. 

Something similar has been done before in Rene's Plus Minus puzzles (see http://kevan.org/rubicon/forums/index.php/topic,119.0.html).  Don't feel too bad though.  There are a lot of old puzzles and nobody expects you to go through all of them.

As with the Plus Minus puzzles this can be made solvable by either adding another output or by somehow encoding which of the two possibilities was used into the existing outputs.
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Bucky
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Re: Dirdle's Puzzle(s)
« Reply #2 on: March 30, 2008, 10:58:10 PM »

You can definitely extract the values(zixynik) but only by making it unsolvable for other reasons.

imageIf I had an extra F-crate, I could solve it from there with a template copier.
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
Timbo
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Re: Dirdle's Puzzle(s)
« Reply #3 on: March 30, 2008, 11:42:06 PM »

If the Locked Spaces are set into the machine it isn't solvable, since the input 00 and 88 both give the output 00.
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geej66
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Re: Dirdle's Puzzle(s)
« Reply #4 on: April 04, 2008, 03:42:24 AM »

Here's my solution to Schrodinger's Crate (pomydaf):  difycor
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Werbad
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Re: Dirdle's Puzzle(s)
« Reply #5 on: April 04, 2008, 12:42:47 PM »

For Schrödinger's Crate (pomydaf): folyhyd
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jnz
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Re: Dirdle's Puzzle(s)
« Reply #6 on: April 04, 2008, 07:23:17 PM »

For Schrödinger's Crate (pomydaf): bytysex
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immibis
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Re: Dirdle's Puzzle(s)
« Reply #7 on: April 05, 2008, 07:51:32 AM »

For Schrodinger's Cat Dog Human Crate: bisiryd
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Those physics detectors might make more impossible puzzles even more impossible.
Dirdle
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Re: Dirdle's Puzzle(s)
« Reply #8 on: April 05, 2008, 09:47:58 PM »

Nice solutions everyone. The next puzzle is mebyber sulydeh, but I'm pretty certain it can't be done because of space constraints. Good luck anyway.
« Last Edit: April 06, 2008, 11:18:38 AM by Dirdle » Logged

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Werbad
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Re: Dirdle's Puzzle(s)
« Reply #9 on: April 05, 2008, 10:39:27 PM »

The level doesn't even have any matchers...
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Dirdle
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Re: Dirdle's Puzzle(s)
« Reply #10 on: April 06, 2008, 10:33:16 AM »

Oops. That's a level I was using for testing the principle. Here, I've fixed it: sulydeh.
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Desine fata deum flecti sperare precando
Werbad
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Re: Dirdle's Puzzle(s)
« Reply #11 on: April 06, 2008, 11:51:15 AM »

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sly
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Re: Dirdle's Puzzle(s)
« Reply #12 on: April 06, 2008, 01:16:40 PM »

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Okay, think of a number. Now, scratch that number and think of 0. You're thinking of zero, right? FrEaKy
jnz
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Re: Dirdle's Puzzle(s)
« Reply #13 on: April 06, 2008, 06:58:31 PM »

For Myopic Cyclops (sulydeh): xekodif
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immibis
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Re: Dirdle's Puzzle(s)
« Reply #14 on: April 07, 2008, 04:20:25 AM »

For Myopic Cyclops (sulydeh): mubimyd
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Those physics detectors might make more impossible puzzles even more impossible.
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