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Author Topic: Dirdle's Puzzle(s)  (Read 2039 times)
dacodemasta
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Re: Dirdle's Puzzle(s)
« Reply #15 on: April 07, 2008, 05:52:57 AM »

For Myopic Cyclops (sulydeh): zidaxav

it was pretty easy  Cheesy
« Last Edit: April 08, 2008, 09:21:31 PM by dacodemasta » Logged

31337 - everything can be solved... the impossible just takes longer.
Timbo
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Re: Dirdle's Puzzle(s)
« Reply #16 on: April 07, 2008, 10:06:20 AM »

For Myopic Cyclops (sulydeh): dolupal

There is a big difference to the other solutions: imageIt's time-based not value-based
« Last Edit: April 08, 2008, 09:55:59 PM by Timbo » Logged
Dirdle
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Re: Dirdle's Puzzle(s)
« Reply #17 on: April 08, 2008, 09:25:29 PM »

Sorry if it was too easy dacodemasta. I'll do better next time  Smiley? My solution, by the way, is vipehep, another time-based one.
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Desine fata deum flecti sperare precando
immibis
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Re: Dirdle's Puzzle(s)
« Reply #18 on: April 28, 2008, 12:28:57 AM »

Vacuum: xuhapov. I don't quite understand your hint, Dirdle, what were you trying to say? You should move it to solvable, it's easy to solve.
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if the_computer_is_turned_on and not the_computer_is_on_fire then do_stuff()

"He deflected my electric attack with a wall of water! That makes perfect sense!"
Dirdle
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Re: Dirdle's Puzzle(s)
« Reply #19 on: April 28, 2008, 07:13:05 PM »

Vacuum: xuhapov. I don't quite understand your hint, Dirdle, what were you trying to say? You should move it to solvable, it's easy to solve.
Hmm, so it is. Must ban copiers next time. The hint is simple enough: it is instructions on how to unlock the random crate. The same technique can, of course, unlock objects that move out of range of the anti-sign when the puzzle plays. Or, just to be annoying, lock things that move into range. This is a meta-puzzle (of which the action arcades are another type), as no combination of pieces will solve it - you have to do something OUTSIDE the puzzle first.

Edit: two rather deriviative new puzzles; gixevih and recokem (yes, I know I spelled hyperopic wrong).
« Last Edit: April 28, 2008, 08:57:58 PM by Dirdle » Logged

Desine fata deum flecti sperare precando
jf
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Re: Dirdle's Puzzle(s)
« Reply #20 on: April 29, 2008, 12:14:09 AM »

tufolus for Partial Eclipse (recokem)
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immibis
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Re: Dirdle's Puzzle(s)
« Reply #21 on: April 29, 2008, 05:31:34 AM »

I lost my solution for Hyperopic Cyclops and can't be bothered with solving it again.
For Partial Eclipse: dedubih
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if the_computer_is_turned_on and not the_computer_is_on_fire then do_stuff()

"He deflected my electric attack with a wall of water! That makes perfect sense!"
Rene
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Re: Dirdle's Puzzle(s)
« Reply #22 on: April 29, 2008, 08:05:29 PM »

For Hyperopic Cyclops (gixevih): xuberox
For Partial Eclipse (recokem): xosofak (almost identical to JF's)
« Last Edit: April 29, 2008, 08:30:30 PM by Rene » Logged
Twee
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Re: Dirdle's Puzzle(s)
« Reply #23 on: November 19, 2008, 09:08:07 AM »

"schrodinger's crate" (pomydaf): gygonog
"myopic cyclops"(sulydeh): nopabyf
"hyperopic cyclops"(qixevih):bosogox
"partial eclipse"(recokem):behylib

The imagetime-based solution I used for "Partial Eclipse" could easily be adapted to work for the two cyclops puzzles as well. I'm rather pleased with bosogox though. I originally didn't know if I could make everything fit, but ended up with a pretty tidy and compact solution, at least compared to some of mine.
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Twee
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Re: Dirdle's Puzzle(s)
« Reply #24 on: November 19, 2008, 09:51:43 AM »

Incidentally, "Vacuum" (xedycop), despite the claim otherwise in the original post, is not solvable. Both of the example solutions use a ? barrel (which is not possible without sandbox mode). My assumption is that the posted solutions were for an earlier version of the puzzle which was possible.
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Werbad
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Re: Dirdle's Puzzle(s)
« Reply #25 on: November 19, 2008, 11:42:48 AM »

The "solution" is to imageStart the game and switch to sandbox mode and back while it's running. The ? barrel will now be available.
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Twee
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Re: Dirdle's Puzzle(s)
« Reply #26 on: November 20, 2008, 12:17:19 AM »

Thanks Werbad. I feel better about this knowing that I was right that it isn't possible without imageusing sandbox mode. All the same, that's too much like cheating for my tastes.
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Bucky
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Re: Dirdle's Puzzle(s)
« Reply #27 on: November 20, 2008, 01:28:28 AM »

Yeah.  I consider abusing sandbox-switching cheating because it allows you to severely mess with certain puzzles. Like gunicav (solvable by going into sandbox mode even if you don't actually do anything there)
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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