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Pages: 1 [2]
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Topic: Dirdle's Puzzle(s) (Read 2379 times)
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dacodemasta
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« Last Edit: April 08, 2008, 09:21:31 PM by dacodemasta »
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31337 - everything can be solved... the impossible just takes longer.
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Timbo
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For Myopic Cyclops ( sulydeh): dolupalThere is a big difference to the other solutions: It's time-based not value-based
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« Last Edit: April 08, 2008, 09:55:59 PM by Timbo »
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Dirdle
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Sorry if it was too easy dacodemasta. I'll do better next time  ? My solution, by the way, is vipehep, another time-based one.
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Desine fata deum flecti sperare precando
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immibis
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Vacuum: xuhapov. I don't quite understand your hint, Dirdle, what were you trying to say? You should move it to solvable, it's easy to solve.
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Logged
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Those physics detectors might make more impossible puzzles even more impossible.
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Dirdle
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Vacuum: xuhapov. I don't quite understand your hint, Dirdle, what were you trying to say? You should move it to solvable, it's easy to solve. Hmm, so it is. Must ban copiers next time. The hint is simple enough: it is instructions on how to unlock the random crate. The same technique can, of course, unlock objects that move out of range of the anti-sign when the puzzle plays. Or, just to be annoying, lock things that move into range. This is a meta-puzzle (of which the action arcades are another type), as no combination of pieces will solve it - you have to do something OUTSIDE the puzzle first. Edit: two rather deriviative new puzzles; gixevih and recokem (yes, I know I spelled hyperopic wrong).
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« Last Edit: April 28, 2008, 08:57:58 PM by Dirdle »
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Desine fata deum flecti sperare precando
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immibis
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I lost my solution for Hyperopic Cyclops and can't be bothered with solving it again. For Partial Eclipse: dedubih
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Those physics detectors might make more impossible puzzles even more impossible.
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Rene
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« Last Edit: April 29, 2008, 08:30:30 PM by Rene »
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Twee
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"schrodinger's crate" ( pomydaf): gygonog"myopic cyclops"( sulydeh): nopabyf"hyperopic cyclops"( qixevih): bosogox"partial eclipse"( recokem): behylibThe time-based solution I used for "Partial Eclipse" could easily be adapted to work for the two cyclops puzzles as well. I'm rather pleased with bosogox though. I originally didn't know if I could make everything fit, but ended up with a pretty tidy and compact solution, at least compared to some of mine.
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Twee
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Incidentally, "Vacuum" ( xedycop), despite the claim otherwise in the original post, is not solvable. Both of the example solutions use a ? barrel (which is not possible without sandbox mode). My assumption is that the posted solutions were for an earlier version of the puzzle which was possible.
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Werbad
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The "solution" is to Start the game and switch to sandbox mode and back while it's running. The ? barrel will now be available.
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Twee
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Thanks Werbad. I feel better about this knowing that I was right that it isn't possible without using sandbox mode. All the same, that's too much like cheating for my tastes.
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Bucky
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Yeah. I consider abusing sandbox-switching cheating because it allows you to severely mess with certain puzzles. Like gunicav (solvable by going into sandbox mode even if you don't actually do anything there)
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Logged
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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Pages: 1 [2]
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