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Author Topic: RubE On Conveyor Belts  (Read 3970 times)
immibis
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RubE On Conveyor Belts
« on: April 12, 2008, 09:01:53 AM »

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ddsdiur
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Re: RubE On Conveyor Belts
« Reply #1 on: April 17, 2008, 07:44:25 PM »

It looks great, but does it use API calls? If not, could you make it work on a Mac?
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immibis
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Re: RubE On Conveyor Belts
« Reply #2 on: April 18, 2008, 04:26:18 AM »

The interpreter I wrote for it uses the Window API to position the cursor in the console window, to display the program as it's running, like Rubicon does. Other than this, it only uses the standard library, though.
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ddsdiur
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Re: RubE On Conveyor Belts
« Reply #3 on: April 19, 2008, 05:21:24 AM »

Would you please post the source file(s)? If it's written in C/C++, You could just have it write to an array of chars, and then print the array on screen. I wrote a game in ANSI C that uses that strategy, and it works fine.
« Last Edit: April 19, 2008, 05:24:02 AM by ddsdiur » Logged

immibis
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Re: RubE On Conveyor Belts
« Reply #4 on: July 05, 2009, 10:47:18 PM »

Here is the source code, sorry for reviving an old thread.

* rocb.cpp.txt (24.03 KB - downloaded 6 times.)
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BYOND is a program that lets you make online multiplayer games with a simple programming language (and obviously you can also play the games). Find out more by clicking this button.
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