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Undeletable components are now shaded blue when loading a level in.
3898 Posts in 197 Topics by 2405 Members
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Author Topic: 4-cell addressable RAM memory  (Read 579 times)
immibis
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4-cell addressable RAM memory
« on: April 21, 2008, 04:50:06 AM »

lixahad (you need my Rubicon version to run it)
In the top left corner you will see three lots of crates.
The top one is the cell to write into, the middle one is the value to write into the cell, and the bottom one is the cell to read from. Both the top and middle crates must arrive at the same tick if you want to write into a cell. The output goes to the area surrounded by girders.
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if the_computer_is_turned_on and not the_computer_is_on_fire then do_stuff()

"He deflected my electric attack with a wall of water! That makes perfect sense!"
ddsdiur
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Re: 4-cell addressable RAM memory
« Reply #1 on: April 22, 2008, 04:48:14 PM »

the level can't be found.
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immibis
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Re: 4-cell addressable RAM memory
« Reply #2 on: April 22, 2008, 09:39:31 PM »

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if the_computer_is_turned_on and not the_computer_is_on_fire then do_stuff()

"He deflected my electric attack with a wall of water! That makes perfect sense!"
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