Rubicon Forum
Welcome, Guest. Please login or register.
January 08, 2009, 09:46:05 PM

Login with username, password and session length
Search:     Advanced search
Undeletable components are now shaded blue when loading a level in.
3984 Posts in 202 Topics by 2408 Members
Latest Member: Aryn
* Home Help Search Login Register
+  Rubicon Forum
|-+  Playing the Game
| |-+  Custom Puzzle Levels (Moderator: Bucky)
| | |-+  MagiMaster's Simple Puzzles
« previous next »
Pages: 1 [2] 3 4 ... 14 Print
Author Topic: MagiMaster's Simple Puzzles  (Read 29305 times)
Mr K
Designer
***
Posts: 42


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #15 on: October 28, 2006, 09:26:04 AM »

I'll add this one as well, even though I'm not entirely sure it's solvable.  PIDUGOS  I'll post my solution if/when I find one.   Wink

Here's a solution: tydoboc
Logged
jf
Director
*****
Posts: 496


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #16 on: October 28, 2006, 10:05:20 AM »

This was a very interesting and tough challenge with your puzzle PIDUGOS. Here is my solution: hexicoh (inspired by the elegant technique in jogonot.) I wanted to avoid the drop chutes but I can't stay up all night.
« Last Edit: October 28, 2006, 10:20:36 AM by jf » Logged
Rene
Director
*****
Posts: 450


View Profile Email
Re: MagiMaster's Simple Puzzles
« Reply #17 on: October 28, 2006, 04:26:04 PM »


Wow! That was a tough one PIDUGOS. Very nice puzzle.

Here is my solution:
cehuloz

Rene
Logged
20eight
Engineer
****
Posts: 243


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #18 on: October 28, 2006, 06:47:29 PM »

I'm new to the site, so my attempt at PIDUGOS is nearly as graceful as the ones already posted; but here it is: DIPIMYZ
« Last Edit: November 22, 2006, 03:42:33 PM by 20eight » Logged
Mr K
Designer
***
Posts: 42


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #19 on: October 28, 2006, 06:55:34 PM »

I'm new to the site, so my attempt at PIDUGOS is nearly as graceful as the ones already posted; but here it is: DIPIMYZ (sorry, I don't know how to do the hyperlink yet).

There's a button on the post page, above the smilies and to the left.
Logged
MagiMaster
Engineer
****
Posts: 103


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #20 on: October 28, 2006, 07:43:27 PM »

Phew. I finally finished my solution.  Talk about a Rube Goldberg machine.  GEGIBYG  I had to use both copiers and extra dozers.  Oh well.  Cheesy

Do you think it'd be possible to make one of these puzzles that couldn't be solved (other than for lack of space)?

Here's a new puzzle, Tiny 2: FASOLEN.  My solution is in the first post.
« Last Edit: October 28, 2006, 07:59:47 PM by MagiMaster » Logged
Lazyone
Engineer
****
Posts: 112


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #21 on: October 28, 2006, 08:35:50 PM »

Logged
Kevan
Administrator
Designer
*****
Posts: 84


View Profile WWW Email
Re: MagiMaster's Simple Puzzles
« Reply #22 on: October 28, 2006, 09:05:43 PM »

Nice use of the locked blanks. My solution to fasolen: debuzus.
Logged
MagiMaster
Engineer
****
Posts: 103


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #23 on: October 28, 2006, 09:13:46 PM »

Thanks.  It's a little surprising that DEBUZUS doesn't get the crates backwards.  Grin
Logged
Handi
Designer
***
Posts: 83

jack_rtp009@hotmail.com
View Profile
Re: MagiMaster's Simple Puzzles
« Reply #24 on: October 28, 2006, 09:27:47 PM »

yeah, pidugos was definetely something (still, it was easier then the Clock of Doom by Lazyone, zoxakin, Click for the thread)

The main difficulty I had is that I thought it would be TOO easy, so I allowed too little space for the swapping of the top ones.
Here's my messy solution :

pidugos : pybedyr

And here's for fasolen : gedokob  Grin
« Last Edit: October 28, 2006, 09:38:08 PM by Handi » Logged

The secret to creativity is knowing how to hide your sources
Mr K
Designer
***
Posts: 42


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #25 on: October 28, 2006, 11:22:03 PM »

Do you think it'd be possible to make one of these puzzles that couldn't be solved (other than for lack of space)?

Well, you run out of different crate symbols real fast. You having to start reusing crate symbols, which lets the builder choose different finishing locations than intended. So you need to leave it up to them to keep to the spirit intended. But if space isn't an issues, then you could make one of these with an infinite number of trains, and it'd still be solvable in the spirit intended. As long as there's enough room, it can be done.

Here's one with six trains: zipoxoh The train stations are slightly altered in a way that don't change function, just allow for more space, just in case there's a space issue like you brought up. Notice that the two new stations are forced to use the same symbols, in reverse order.

Here's a solution keeping with the intended spirit of the puzzle: fokehur Most of the original tractors either kept their freight or traded for new freight. Only the top two tractors were replaced. I don't know if I could've made them push freight into their stations.

I think an eight train level would be solvable. There's not enough room for ten train level.
Logged
MagiMaster
Engineer
****
Posts: 103


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #26 on: October 29, 2006, 05:58:41 AM »

I think you could make the train cargo something like 011 and 233 instead of 123 and 456.  It shouldn't invalidate any existing solutions, and shouldn't admit many significantly new ones either.  Then you'd have crates for 8 trains.  If you wanted to get technical, you could use certain sets of permutations to make even more trains.  For example, 012, 234, 035, 146, 567, etc.  (Anyone see the pattern?  You can get at least 10 groups like that.)  If you didn't care about reversing the trains, you could just use 000, 111, etc.

Just for as an experiment I made this one: KYHEHAR

(BTW, I like your stations.  Much more compact than mine.)

One more thing, here's another Tiny puzzle I made earlier but didn't post (due to lag).  DYTADAM
Logged
Nic
Operator
**
Posts: 15


View Profile Email
Re: MagiMaster's Simple Puzzles
« Reply #27 on: October 29, 2006, 06:21:10 AM »

DYTADAM brute-forced: vovymel

There's definitely a more elegant solution.
Logged
Mr K
Designer
***
Posts: 42


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #28 on: October 29, 2006, 07:00:07 AM »

DYTADAM brute-forced: vovymel

There's definitely a more elegant solution.

Try this: gimyluv Grin
Logged
MagiMaster
Engineer
****
Posts: 103


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #29 on: October 29, 2006, 07:34:00 AM »

That certainly is an elegant solution.  My reponse to that was to make these: MIRENUV and HYBIXEX.   Grin
Logged
Pages: 1 [2] 3 4 ... 14 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Rubicon Forum | Powered by SMF 1.0.8.
© 2001-2005, Lewis Media. All Rights Reserved.
Valid XHTML 1.0! Valid CSS!