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Topic: jf's Puzzles (Read 118441 times)
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jf
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My solution for the fixed Permafrost (tunimes): dizyfab. It is cold out there, especially for 0 crates. Cool solution jnz -- elegant handling of the 0 crate. In the sparse layout, I can hear the howl of the wolf on the cold wind. My solution is a little more mechanized: kyvuniz. I was so happy to discover how to climb across the icy pipes without slipping, that I didn't think of preserving the natural environment better.
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20eight
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permafrost - tunimes: simadar (fixed version of my previously posted vipyfel) nice solutions, jnz and jf. jf, is the mechanism on the right side of kyvuniz doing anything? at first I figured that it was for the f-case; but it doesn't seem like it's necessary. just curious.
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Rene
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Solitair is quite a tough puzzle. It reminds of Insomnia, but the same trick cannot be directly applied here. I managed to re-use some knowledge anyway: Solution to Solitair ( fypymor): subapoc
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Rene
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Permafrost is a nice puzzle. You can see the water flowing underneath the ice. The poor little crate is trapped between two layers of ice, and is desperately trying to get away. I put up some drilling installations that will hopefully free it from its cold prison: Solution to Permafrost ( tunimes): deryrob
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jf
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Very interesting solutions to Permafrost, 20eight and Rene. I especially like the simplicity of deryrob. The extra mechanism on the right side of kyvuniz is just for show, it's not really needed, as well as the far left, which is overkill to handle the 0 case. I originally had another core sample running, but I reduced it to just four. I just thought it was neat to have the dozer skipping over the icy pipes. Rene, nice solution to Solitaire. Your idea in the bottom left didn't occur to me, even though I rely on a similar device (spoiler) as the timer in the puzzle itself. Also, (spoiler) I am using the algorithm from your solution to Insomnia in my solution to Solitaire: honusid. There is not a lot of space to work in, yet just enough. And I like the fireplace solution to prevent overflow -- neat device. I rely instead on (spoiler) the fairly even distribution of all values.
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« Last Edit: February 01, 2007, 01:50:48 AM by jf »
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jf
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I went hiking back up to Timberline levesof to fix my previous, broken solution. I ended up rewriting from scratch, taking advantage of the two ticks needed for a gate to kick off the crate, which solves the oscillation problem. I arrived at this simplified solution: gikaril.
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« Last Edit: February 01, 2007, 09:23:47 AM by jf »
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SM
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JF:
Your timberline solution is clean, and really enjoyable to watch. So often solutions are so complex and fast that you hardly have time to appreciate them. Well done.
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So long and thanks for all the fish.
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Rene
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My solution to permafrost had a fault in it - when the left and right side reached a result at roughly the same time, it would fail. For that, and because I liked the puzzle so much, I went back and fixed that fault. While I was at it, I also simplified it some: bocuvitHey, did you see the new spoiler facility Kevan put in? It is pretty cool!
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Rene
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My construction company needed lots of heavy equipement and scaffolding in order to fetch the crate for Glass Floor Homage ( bahives): bakugov
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jf
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My construction company needed lots of heavy equipement and scaffolding in order to fetch the crate for Glass Floor Homage ( bahives): bakugov That is so cool.  I solved Glass Floor Homage by staying as far away from the glass plates as possible: balabap.
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Gameman
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lepyhutto bahives since i didnt have gates, i used the power of minusers and furnaces!!!!!!!!!!!
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Yugioh duel; i play exodia, you lose. Nope, I play Rubicon contractor! *gets run over by dozer pushing a 4 crate*
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jf
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New PuzzleAre those timing intensive puzzles making you dizzy? Are you counting ticks in your sleep? Why then, what you need is a holiday at the Summer Camp: gokuxyp.
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jnz
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My trip to Summer Camp (gokuxyp): besegit. Not that pretty, but it works.
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jf
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NEW PUZZLEI hope that you've come back from Summer Camp well rested. I'm sorry for the short notice, but a rescue situation has developed in the mountains, and your skills are needed to help guide the stranded crates back to safety. It will not be easy! Your objective: Scout nudahug. (Here is my Summer Camp solution, but be warned it could be considered a bit of a spoiler for Scout: bimogov. Although, it will only help you once you have negotiated the climb back with the survivors.)
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« Last Edit: February 10, 2007, 12:24:12 AM by jf »
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