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Author Topic: jf's Puzzles  (Read 118441 times)
jf
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Re: jf's Puzzles
« Reply #165 on: January 31, 2007, 06:42:57 PM »

My solution for the fixed Permafrost (tunimes): dizyfab.  It is cold out there, especially for 0 crates.


Cool solution jnz -- elegant handling of the 0 crate. In the sparse layout, I can hear the howl of the wolf on the cold wind. My solution is a little more mechanized: kyvuniz. I was so happy to discover how to climb across the icy pipes without slipping, that I didn't think of preserving the natural environment better.
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20eight
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Re: jf's Puzzles
« Reply #166 on: January 31, 2007, 08:30:44 PM »

permafrost - tunimes:simadar (fixed version of my previously posted vipyfel)

nice solutions, jnz and jf.

jf, is the mechanism on the right side of kyvuniz doing anything? at first I figured that it was for the f-case;  but it doesn't seem like it's necessary.  just curious.
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Rene
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Re: jf's Puzzles
« Reply #167 on: January 31, 2007, 09:35:33 PM »


Solitair is quite a tough puzzle. It reminds of Insomnia, but the same trick cannot be directly applied here. I managed to re-use some knowledge anyway:

    Solution to Solitair (fypymor): subapoc
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Rene
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Re: jf's Puzzles
« Reply #168 on: January 31, 2007, 11:05:50 PM »


Permafrost is a nice puzzle. You can see the water flowing underneath the ice. The poor little crate is trapped between two layers of ice, and is desperately trying to get away. I put up some drilling installations that will hopefully free it from its cold prison:

    Solution to Permafrost (tunimes): deryrob

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jf
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Re: jf's Puzzles
« Reply #169 on: February 01, 2007, 01:39:18 AM »

Very interesting solutions to Permafrost, 20eight and Rene. I especially like the simplicity of deryrob.

The extra mechanism on the right side of kyvuniz is just for show, it's not really needed, as well as the far left, which is overkill to handle the 0 case. I originally had another core sample running, but I reduced it to just four. I just thought it was neat to have the dozer skipping over the icy pipes.

Rene, nice solution to Solitaire. Your idea in the bottom left didn't occur to me, even though I rely on a similar device (spoiler) imageas the timer in the puzzle itself. Also, (spoiler) imageI am using the algorithm from your solution to Insomnia in my solution to Solitaire: honusid. There is not a lot of space to work in, yet just enough. And I like the fireplace solution to prevent overflow -- neat device. I rely instead on (spoiler) imagethe fairly even distribution of all values.

« Last Edit: February 01, 2007, 01:50:48 AM by jf » Logged
jf
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Re: jf's Puzzles
« Reply #170 on: February 01, 2007, 09:17:13 AM »

I went hiking back up to Timberline levesof to fix my previous, broken solution. I ended up rewriting from scratch, taking advantage of the two ticks needed for a gate to kick off the crate, which solves the oscillation problem. I arrived at this simplified solution: gikaril.
« Last Edit: February 01, 2007, 09:23:47 AM by jf » Logged
adept
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Re: jf's Puzzles
« Reply #171 on: February 01, 2007, 03:51:24 PM »

permafrost solution hetahad
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SM
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Re: jf's Puzzles
« Reply #172 on: February 01, 2007, 04:22:11 PM »

JF:

Your timberline solution is clean, and really enjoyable to watch.  So often solutions are so complex and fast that you hardly have time to appreciate them.  Well done.

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So long and thanks for all the fish.
Rene
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Re: jf's Puzzles
« Reply #173 on: February 01, 2007, 06:35:36 PM »


My solution to permafrost had a fault in it - when the left and right side reached a result at roughly the same time, it would fail. For that, and because I liked the puzzle so much, I went back and fixed that fault. While I was at it, I also simplified it some: bocuvit

Hey, did you see the new spoiler facility Kevan put in? It is
imagepretty cool!
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Rene
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Re: jf's Puzzles
« Reply #174 on: February 01, 2007, 08:19:26 PM »


My construction company needed lots of heavy equipement and scaffolding in order to fetch the crate for Glass Floor Homage (bahives): bakugov
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jf
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Re: jf's Puzzles
« Reply #175 on: February 01, 2007, 08:39:44 PM »


My construction company needed lots of heavy equipement and scaffolding in order to fetch the crate for Glass Floor Homage (bahives): bakugov

That is so cool.  Cheesy

I solved Glass Floor Homage by staying as far away from the glass plates as possible: balabap.
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Gameman
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Re: jf's Puzzles
« Reply #176 on: February 02, 2007, 04:12:01 PM »

lepyhutto bahivesimagesince i didnt have gates, i used the power of minusers and furnaces!!!!!!!!!!!
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Yugioh duel; i play exodia, you lose. Nope, I play Rubicon contractor! *gets run over by dozer pushing a 4 crate*
jf
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Re: jf's Puzzles
« Reply #177 on: February 08, 2007, 07:11:51 PM »

New Puzzle

Are those timing intensive puzzles making you dizzy? Are you counting ticks in your sleep? Why then, what you need is a holiday at the Summer Camp: gokuxyp.
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jnz
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Re: jf's Puzzles
« Reply #178 on: February 09, 2007, 03:36:08 AM »

My trip to Summer Camp (gokuxyp): besegit.  Not that pretty, but it works.
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jf
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Re: jf's Puzzles
« Reply #179 on: February 09, 2007, 09:20:24 PM »

NEW PUZZLE

I hope that you've come back from Summer Camp well rested. I'm sorry for the short notice, but a rescue situation has developed in the mountains, and your skills are needed to help guide the stranded crates back to safety. It will not be easy! Your objective: Scout nudahug.

(Here is my Summer Camp solution, but be warned it could be considered a bit of a spoiler for Scout: bimogov. Although, imageit will only help you once you have negotiated the climb back with the survivors.)
« Last Edit: February 10, 2007, 12:24:12 AM by jf » Logged
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