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Topic: jf's Puzzles (Read 118441 times)
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jf
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Very nice solution. I have not finished testing, but here is my solution so far: bybavub. I like your design much better. I started with a simple idea for the solution, but as you will see, the implementation is a bit chaotic. If I had time, and not seen your post, I would have tried coming up with a different design, but I've had this puzzle eating up too much of my subconscious this weekend.
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jnz
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My solution for Timberline (levesof): buvocem. I had some timing problems but I hope I have them fixed now. I had to start from scratch twice on this one. On one attempt I did try something like Rene's push-from-the-left strategy, but I couldn't solve the oscillating crate problem. So I just started throwing more dozers at the problem until I got something that worked.
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jf
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« Last Edit: December 13, 2006, 10:04:42 PM by jf »
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SM
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At the risk of missing something obvious, I'm not sure that his solvable... unless I'm missing how to extract the 6 crate from the left side of the puzzle?
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So long and thanks for all the fish.
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jf
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At the risk of missing something obvious, I'm not sure that his solvable... unless I'm missing how to extract the 6 crate from the left side of the puzzle?
Oops -- I forgot the F crate. It's fixed now: roziravEdit again: SM fixed the puzzle: vusysys
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« Last Edit: December 13, 2006, 11:36:01 PM by jf »
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SM
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xusixibBut I feel like I'm missing something b/c this solution requires nothing of the vast majority of the puzzle. Edit: Haven't tested this, but my initial thought is that a ? crate would utilize the full puzzle See vusysys
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« Last Edit: December 13, 2006, 10:13:13 PM by SM »
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So long and thanks for all the fish.
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jf
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Exactly -- my mistake. It should be a ? -- that is what comes from testing in the sandbox! I'll keep the puzzle as you fixed it, if you don't mind. Maybe I should try to solve it, too. I also have this new one that I have not attempted yet, which uses some of the pieces in a different arrangement: Factory mosimid. Edit: Bug fixed (was rygavam.) Edit again: puzzle retracted. cf. below.
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« Last Edit: December 14, 2006, 08:35:36 AM by jf »
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Bucky
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Was Factory supposed to be hard? solution: vyfacic. (not archived) The first dozer isn't necessery; I just forgot to remove it. In fact, the second set of barrels (the 1s) isn't necessery either, but it speeds up the solution.
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« Last Edit: December 14, 2006, 05:34:21 AM by Bucky »
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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jf
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Ouch. I should not be posting puzzles when I am pressed for time.  Factory is supposed to be hard -- but I left a bug in the current version -- I neglected to protect the shipping dock sufficiently. Let me just fix that... Ok, now try mosimid. Edit: BTW I'm not 100% sure it's solvable without the Copiers and such little space, but I'm going to try. Edit again: I don't think Factory is a good puzzle, as I've found another flaw. The idea was, whatever input you put in, if it matches the solution crate, then that is what comes back out, and if not, then any other random value except the solution comes out. But I missed a (now obvious) flaw -- when I put in a non-solution value, it's possible that the same non-solution value is selected from the random pool, giving an apparent match. Besides the trouble of deciding on whether or not there is a match, without the use of copiers, this possibility of a false match makes it too difficult to solve, IMHO. Speakeasy should not suffer from the same problem, but I'm not sure that is solvable in the space available either, unless you hack a vunerability in the puzzle, which I will try when I have time. EDIT: I've solved Factory. cf. below, or top of thread.
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« Last Edit: January 04, 2007, 08:49:59 AM by jf »
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Bucky
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Edit: BTW I'm not 100% sure it's solvable without the Copiers and such little space, but I'm going to try.
how about himyvyf? Besides the trouble of deciding on whether or not there is a match, without the use of copiers, this possibility of a false match makes it too difficult to solve, IMHO. Why did you ban copiers in the first place? Ouch. I should not be posting puzzles when I am pressed for time.  Factory is supposed to be hard -- but I left a bug in the current version. EDIT:Whoever's in charge of security at that factory should be fired.
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« Last Edit: December 14, 2006, 05:01:52 PM by Bucky »
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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jf
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Your mission: capture the imposter. Discretion should be used, as not to attract attention. Therefore, your resources are limited. bovyhon
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Hand-E-Food
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Using far more steel than necessary, the imposter is located and extracted using a process of "elimination." Nooooo!!! As I was typing this post there was a power failure. The solution is saved in the warehouse, but only Kevan above will ever know where.... And Hand-E-Food descended from the mountain with a steel tablet. Etched on this tablet was the word of Kevan: and the word was "geruvak".Imposter: bovyhon: geruvak
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« Last Edit: December 15, 2006, 02:12:49 AM by Hand-E-Food »
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jf
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Very nice. I've also captured an imposter: dikyxax
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