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Author Topic: jf's Puzzles  (Read 43593 times)
jf
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Re: jf's Puzzles
« Reply #345 on: May 14, 2008, 06:41:29 PM »

That is some nice work, immibis.

For Click (nogoger), one way you can handle the F is to imageadd an extra dozer slowly making it's way down to generate an F, which would always arrive behind the other dozer for any other value.
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jnz
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Re: jf's Puzzles
« Reply #346 on: May 14, 2008, 09:53:07 PM »

For Vault: lifapis

This is broken for 1 but looks easily fixable.  You didn't seem to have this problem the first time you solved this level: gufizym
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immibis
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Re: jf's Puzzles
« Reply #347 on: May 15, 2008, 04:20:12 AM »

Wait, I solved Vault before?
And yes, the solution is easily fixable, replacing the ramp next to the down pipe with a girder.
If you look at my solution for Spinning Wheel you will see it uses a dozer though as I didn't read the intro before solving it.
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if the_computer_is_turned_on and not the_computer_is_on_fire then do_stuff()

"He deflected my electric attack with a wall of water! That makes perfect sense!"
jnz
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Re: jf's Puzzles
« Reply #348 on: May 15, 2008, 04:18:24 PM »

Wait, I solved Vault before?

According to the warehouse search your previous solution was from 5 months ago:
http://www.stardrifter.org/rubisearch/?title=vault&designer=immibis
And we all know the warehouse search tool is infallible.  Wink

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Twee
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Re: jf's Puzzles
« Reply #349 on: November 11, 2008, 06:58:51 AM »

Here's mine for "Bar"(tuhukef): filokiv
I struggled with some pretty crazy ideas for imagedumping in barrels and then trying to sort them from crates at the bottom (which method I see Adept actually managed to make work) before finally realizing I could imageput a ramp at the top.

Bucky's solution is essentially the same approach as mine, although very slightly slower.
« Last Edit: November 11, 2008, 07:05:50 AM by Twee » Logged
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