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Author Topic: Bucky's puzzles  (Read 49426 times)
Rene
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Re: Bucky's puzzles
« Reply #285 on: July 29, 2007, 11:17:50 AM »


For Remainders v2 (hobodoz): gurybih
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jf
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Re: Bucky's puzzles
« Reply #286 on: July 30, 2007, 10:17:30 PM »

For Remainders (kedebir): kofabix. I haven't looked at Remainders 2 yet, but the corner case in the original was easy enough to accomodate.
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adept
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Re: Bucky's puzzles
« Reply #287 on: July 31, 2007, 09:15:33 PM »

remainders solution  pomefeh
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Bucky
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Re: Bucky's puzzles
« Reply #288 on: August 02, 2007, 10:12:05 PM »

And now for a more novel form of puzzle.  In this one, you never touch a crate.  The inside is intentionally unlocked, but there's only one real use for meddling with its innards
Crateless:cobasef
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
Rene
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Re: Bucky's puzzles
« Reply #289 on: August 03, 2007, 09:10:40 PM »


For Crateless (cobasef): hezanys

I am kind of proud of this solution. I first had an uglier and more complex solution with all kinds of nasty special cases. But then I thought that such an elegant puzzle deserved an elegant solution. I got a new idea and... presto!  Smiley

imageThe solution works by testing against X+1 and X. There is 3 ticks between the two values, which means the X+1 always arrives at even ticks at the Half Furnace Draws, and X always at odd ticks. Careful tuning of the Half Furnace Draws makes sure that only X+1 on the left and X on the right trigger a new cycle. The others get burned.

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jnz
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Re: Bucky's puzzles
« Reply #290 on: August 04, 2007, 01:35:37 AM »

For Crateless (cobasef): bonabug.  I went with the brute-force solution.  Rene's is much more elegant.  And it runs much faster than mine as well.  Smiley
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jf
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Re: Bucky's puzzles
« Reply #291 on: August 05, 2007, 06:44:37 AM »

For Crateless (cobasef), I started with a brute-force attempt: zasinyg. But then I saw Rene's and jnz's comments, so I thought I would give it another try. Without yet opening Rene's spoiler, I nevertheless came to the same idea, that is, to use imageX and X+1. Only, imageI was looking at the direction the two barrels went, not the timing, i.e. if they go different directions, it's a match. That left one special case, and while focused on that problem, I thought of yet an entirely different design, and here it is: kizemam.

My solutions both have a lot of mechanization, which is fun to build. But jnz's brute-force is much more elegant then mine, and Rene's solution refines it down to the bare essential.
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Bucky
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Re: Bucky's puzzles
« Reply #292 on: August 08, 2007, 06:45:36 PM »

Corridor Jam 4:colases
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
jnz
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Re: Bucky's puzzles
« Reply #293 on: August 08, 2007, 08:52:26 PM »

For Corridor Jam 4 (colases): mofydag.  I didn't do any cycle counting but I let it run for a while and it didn't overflow and it doesn't seem to underflow so ...

Oh, and was there some reason you banned vertical girders?
« Last Edit: August 08, 2007, 08:58:39 PM by jnz » Logged
Rene
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Re: Bucky's puzzles
« Reply #294 on: August 09, 2007, 10:21:18 AM »


For Corridor Jam 4 (colases): bovucuh

Can somebody please dig a second tunnel !!  Wink

Oh, and was there some reason you banned vertical girders?

And did you have a purpose in mind for the gates at the tunnel entrances?
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jf
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Re: Bucky's puzzles
« Reply #295 on: August 09, 2007, 10:15:10 PM »

For Corridor Jam v4 (colases): dokotan. Rubicon needs a new piece: a dozer that can tunnel through walls.  Wink
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Bucky
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Re: Bucky's puzzles
« Reply #296 on: September 16, 2007, 05:20:13 AM »

New! Take care of all you adding and copying needs with one quick stop.  The prices are cheap and everything you need is conveniently located on the same aisle.  Welcome to Buckymart: goxybut.  (spoiler: bidivaf)

If you prefer, you can stop by the convenience store instead.  The prices are outrageous and it doesn't have the same selection, but at least it's located near the target matchers.  Bucky's Convenience store: pyrozop  EDIT: Retracted because it's probably impossible.  I'll modify it once I figure out which/ how many barrels are needed.
« Last Edit: September 16, 2007, 03:35:50 PM by Bucky » Logged

That is the most ingenious method of solving an impossible puzzle that I have ever seen.
jnz
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Re: Bucky's puzzles
« Reply #297 on: September 16, 2007, 06:05:05 PM »

For Buckymart (goxybut): rigyboz
For Bucky's Convenience Store (pyrozop): hycupef
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Bucky
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Re: Bucky's puzzles
« Reply #298 on: September 16, 2007, 07:25:58 PM »

Yes, I knew you could use counterfeit money.  I didn't have time to correct it this morning.

Buckymart v3: nasihaf

I also split the Convenience Store puzzles.  Both are now easier than the original.  The Expensive version is possible in theory, but the geometry of the level makes it quite tricky.  An extra barrel/crate really helps here.
Bucky's Convenience Store v2: betehar
Bucky's Expensive Convenience Store: sahamib


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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
jnz
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Re: Bucky's puzzles
« Reply #299 on: September 16, 2007, 09:19:02 PM »

For Buckymart v3 (nasihaf): hulimon
I'm completely stumped on the new Convenience Stores.  imageI can't figure out how to even generate crates other than {0,C,D,E,F} or {0,D,E,F} respectively
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