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SM
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Can anyone get Uncertainty [level]muhisit [/level] in less than 14 ticks? 14 tick Uncertainty Solution: homames
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So long and thanks for all the fish.
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jnz
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Can anyone get Uncertainty muhisit in less than 14 ticks? Uncertainty in 13: dazaguc
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SM
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well done!
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So long and thanks for all the fish.
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Bucky
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Last night, a tornado struck warehouse 13A. It destroyed most of the equipment and left the rest in a near-useless state. The task is to salvage what you can and complete what's left of the puzzle. xohydumAlso, we'll need to scavenge some crates from our waste heaps to make our next shipment: xupedas
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« Last Edit: December 02, 2006, 02:02:59 AM by Bucky »
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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SM
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It's not the prettiest warehouse this side of the Mississippi, but it'll get the job done. SESOKAB
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So long and thanks for all the fish.
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jf
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My solution to Extraction (jidaleb): sylafacAnd for Dozer Lift (gadafyx): zebozuz
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« Last Edit: December 02, 2006, 08:58:33 AM by jf »
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Handi
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Solution to crate sorting ( dumivim): gigobudOk... seems that it's 98% the same thing as Hand-e-food's pymavex lol. (minus the fancy decorations)
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« Last Edit: December 02, 2006, 11:55:58 PM by Handi »
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The secret to creativity is knowing how to hide your sources
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Rene
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Here is another solution to Dozer Lift ( gadafyx): popehybKind of neat, in my opinion
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Bucky
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fudimut is an update of an earllier puzzle. This one should be possible to solve.
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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jnz
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My solution for Garbage Dump v1 (fudimut): gudiseh. I was going for no dozers but I got lazy at the end. Due to weird behavior of the applet, it only solves once. If you want to see it again you have to reload the page.
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jf
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I've finally completed a solution for Ternary Queries (zykidib): byvurag. I kept running out of room, and then I realized that I needed to switch directions. That was a tough puzzle!
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jnz
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I've finally completed a solution for Ternary Queries (zykidib): byvurag. I kept running out of room, and then I realized that I needed to switch directions. That was a tough puzzle! Nicely done! Welcome to the club. It is a quite exclusive one, as far as I know.  I like the way you have the two dozers take turns. And how you didn't need resort to using timers like I did to sync the top with the bottom. I notice that you went with the low value on the left and high value on the right for the gates. I started out doing that as well but then I switched half way through designing. It was easier in my design to detect "left or right or neither" than "left or right or both". But since you read the barrels that are stacked on top instead of the ones that actually got pushed off the gates you have no problem with that. Glad all the hard work finally paid off for you.
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jf
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Now that I finally get to look at zydafid, I like the way you handled it, by reading the barrels pushed off. A lot of the overhead I have is due to moving around so many barrels, which only makes it that much more cramped. Early revisions were a *lot* more cluttered -- I "re-factored" a bit, down to this solution once I had it working. The ending sequence was rushed out the door, but I was able to add the IMHO theatrical finish with the pair of dozers.  Edit: Now that I look at my solution again, with fresh eyes, it doesn't seem like so much overhead. I think you would have had to see the earlier attempts.
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« Last Edit: December 08, 2006, 01:48:34 AM by jf »
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Bucky
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Here's one which I think you will find fun: cubyfuh. I have a much harder version which I won't post until someone solves this version (since part of hard hints at how to solve easy)
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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