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Topic: XEKANUB - bizarre key block behavior (Read 2279 times)
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Zaratustra
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Key blocks behave oddly when set on a sequence.
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Kevan
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Yes, they did get a bit weird and inconsistent when chained - because doors aren't attached to specific key blocks, you can have one block create a door and another immediately decide to delete it.
The cleanest way to resolve this has been to say that doors don't trigger other doors, and to change the create/delete rules. Seems a pity to lose the chaining, but I think the new implementation is probably the most intuitive.
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Zaratustra
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Maybe add directional information to gates, then? You'd just need two more gate types.
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Kevan
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Done! I'm still not convinced that chained doors are particularly useful, but they're fun to watch, and it'd be good to see if anyone comes up with any clever uses for them.
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MagiMaster
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HENIREF is a bit strange. Especially the cyclical bits. The lower bit just shows that the key blocks are asymetrical.
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« Last Edit: October 16, 2006, 04:10:35 PM by MagiMaster »
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