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Author Topic: Status save, and more  (Read 2382 times)
flerdle
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Status save, and more
« on: October 06, 2006, 12:52:46 PM »

wahey, first of topics here.

You don't seem to be able to start the base levels from anywhere other than the first.  If you save where you are in the base set as a user level, you can come back to that in another session but it won't progress to the next base level.  I don't want to do levels 1 through 9 again, that's all Smiley

Also, if you're doing a user-created level (like the sorting ones), pressing clear will remove everything (all the user's structure) not just what you've added.  Perhaps it's not important, but it can be annoying when you realise you're on the wrong track completely and have to remove all your own stuff manually.

Me, procrastinating?  never...
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Shiv
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Re: Status save, and more
« Reply #1 on: October 16, 2006, 06:42:28 AM »

Indeed.  It'd be very nice if you could select which of the base levels you wanted to play.  I was on level 10 I think (maybe 9, it was the one where you first see the hexadecimal stuff, the A I believe) and my applet crashed.  Now I don't wanna go back to that level because I'd have to play through all the previous levels.

Really wanna finish them though.  It's  avery fun game.


What really bites is I was so close to beating that level too and for whatever reason it just locked up and I had to kill the Firefox process.
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Travholt
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Re: Status save, and more
« Reply #2 on: October 24, 2006, 05:17:39 PM »

Yeah, there really needs to be some way to jump to a certain level, if only just a simple code a la the saved games.

Otherwise, a great game! I love the way you're totally free to make any solution you like, so long as it gets the job done.
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John259
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Re: Status save, and more
« Reply #3 on: October 25, 2006, 07:30:04 AM »

Kevan,

Firstly, thanks for creating Rubicon!

But having to restart at level 1 every time makes the program far less attractive. With that facility added it would have the potential to be a real winner.

Pause, single-step and slow motion options would be useful additions too but not as urgently required IMHO.

John
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Kevan
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Re: Status save, and more
« Reply #4 on: October 25, 2006, 11:38:40 AM »

Actually yes, I hate puzzle games where you can't save and resume, I don't know why I didn't implement this from the start.

You now get a password when you start a level (it's also shown while the machine is running), which you can load in the same way that you load a user-designed level. I've put all twelve passwords up at http://kevan.org/rubicon/secret for Shiv and anyone else who doesn't want to play through the early lot again.
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John259
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Re: Status save, and more
« Reply #5 on: October 25, 2006, 12:05:17 PM »

Kevan,

You are an officer and a gentleman! Many thanks for adding that so incredibly quickly!

John
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Travholt
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Re: Status save, and more
« Reply #6 on: October 25, 2006, 12:23:12 PM »

Yay! Thanks!

(I'm really having trouble with level 7 (analogy), I must be missing something obvious ...)
« Last Edit: October 25, 2006, 12:32:03 PM by Travholt » Logged
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