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Undeletable components are now shaded blue when loading a level in.
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Author Topic: POGOGUF - 4-bit converter (2)  (Read 1633 times)
immibis
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POGOGUF - 4-bit converter (2)
« on: December 28, 2008, 10:44:03 PM »

jsq0228: Aryn has pointed out that the 4-bit converter does not work if any of the input bits are 0.
(My changes were intended to show you how to add multiple values, not to fix all of it)

PS. Who locked the other thread?
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