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Question: Should Level Corruption be fair game for making/solving puzzles?  (Voting closed: December 05, 2006, 05:59:11 PM)
Yes - 0 (0%)
No - 7 (87.5%)
Only with a warning tag - 1 (12.5%)
Total Votes: 8

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Author Topic: Level corruption puzzles  (Read 3077 times)
Bucky
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Level corruption puzzles
« on: November 21, 2006, 05:59:11 PM »

There is a quirk of the save feature where a puzzle-solver can place two furnaces to the right of an existing grille, then save and reload the level.  This removes the grille and both furnaces from the level, and shifts the remainder of the row that had the grille on it two blocks to the left.

This could be used to create some interesting puzzles.  For example, dozulal can be solved with six furnaces and one save.

The problemis that this feature is not documented.  Should it be used to create puzzles anyway?
« Last Edit: November 21, 2006, 08:57:21 PM by Bucky » Logged

That is the most ingenious method of solving an impossible puzzle that I have ever seen.
jnz
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Re: Level corruption puzzles
« Reply #1 on: November 21, 2006, 09:06:43 PM »

I vote no since it is clearly a bug.  (It is caused by sending raw percent signs in data claiming to be x-www-form-urlencoded.)  When it gets fixed those levels would no longer be playable. 

If you want to really see what you can do with this bug, load zafutez, change the girders to grilles, save it, and reload the level you just saved.  Smiley
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Hand-E-Food
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Re: Level corruption puzzles
« Reply #2 on: November 22, 2006, 01:54:12 AM »

If you want to really see what you can do with this bug, load zafutez, change the girders to grilles, save it, and reload the level you just saved.  Smiley
That was cool.  Cheesy
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Kevan
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Re: Level corruption puzzles
« Reply #3 on: November 23, 2006, 07:24:03 PM »

I vote no because I've just fixed this bug.
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