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Author
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Topic: my wishlist (Read 10624 times)
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hatkirby
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You do? I didn't know anyone had attempted it yet. I only suggested to delete it because Kevan might find it annoying to have someone using his graphics/game idea, but thanks, I won't delete it unless Kevan says I need to.
You're right, this game wouldn't be fun it was too easy, but Rubiwin is more for experimenting around with stuff.
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Logged
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If you take four, and then add four, and then take away, add, subtract, add, add, multiply by, subtract, raise to the power of, divide by, and add four, and then find the reciprocal, what do you get? Of course, it's obviously 0.058823529411764705882352941176471! Duhhh!
Four is the answer to all!
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Bucky
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No no no, My opinion isn't directed at you or anyone, just at the idea of changing the actual game that everyone has made levels for. Don't delete the topic I like the game.
It's been done several times already. That's where the fast-copier/slow-copier issue came from. Also, barrels used to trigger target matchers, but don't anymore.
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« Last Edit: July 27, 2007, 03:22:52 PM by Bucky »
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Logged
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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Skull Face72
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Here's MY wishlist: Morpher- Changes Crates into to barrels and vice-versa and sends them to the right Mover- Moves Cargo that is on top of it Upward Mover- Moves cargo up Input- Moves cargo through wires to the Output Output- Receives Cargo from Input via wires and drops it below. Wire- Sends cargo from Input to Output Reverser(Not used in building screen) Rotates pieces Gravitator- Reverses Gravity when Block or Cargo lands on it Block- can be moved by dozers, conveyors, etc, but has no value. Blue Bug- Acts like a dozer but can walk up,down,and upside-down. Red bug- acts like a mix of furnace and blue bug Red Cube- When placed on copier,makes red bugs Blue Cube- Acts like Red Cube but makes Blue Bugs Ultra-Dozer- Turns when it hits a wall. Drill- Drills down, through Dirt Dirt- Acts like any old solid block,destroyed by drill. That's my wishlist 
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Logged
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He who said nothing was impossible has never tried slamming a revolving door.
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Bucky
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Morpher- Changes Crates into to barrels and vice-versa and sends them to the right
You can construct one of these using the current set of pieces Mover- Moves Cargo that is on top of it Upward Mover- Moves cargo up
Pipes and Conveyer belts Input- Moves cargo through wires to the Output Output- Receives Cargo from Input via wires and drops it below. Wire- Sends cargo from Input to Output
You can do this using pipes and conveyer belts. Reverser(Not used in building screen) Rotates pieces Block- can be moved by dozers, conveyors, etc, but has no value. Blue Bug- Acts like a dozer but can walk up,down,and upside-down. Red bug- acts like a mix of furnace and blue bug Red Cube- When placed on copier,makes red bugs Blue Cube- Acts like Red Cube but makes Blue Bugs Ultra-Dozer- Turns when it hits a wall. Drill- Drills down, through Dirt Dirt- Acts like any old solid block,destroyed by drill.
Pointless. Gravitator- Reverses Gravity when Block or Cargo lands on it
This will not work as described because reversing gravity will mean that it no longer has Cargo on it.
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Logged
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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TTTPPP
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Reverser(Not used in building screen) Rotates pieces Block- can be moved by dozers, conveyors, etc, but has no value. Blue Bug- Acts like a dozer but can walk up,down,and upside-down. Red bug- acts like a mix of furnace and blue bug Red Cube- When placed on copier,makes red bugs Blue Cube- Acts like Red Cube but makes Blue Bugs Ultra-Dozer- Turns when it hits a wall. Drill- Drills down, through Dirt Dirt- Acts like any old solid block,destroyed by drill.
Pointless. A block with no value may well have a use. It wouldn't be moved by comparitors, so if a puzzle had a crate amongst a load of these you might have to use add/subtract to find it. The blue bug would be much harder to control than a dozer. It's not clear from the description how it knows when to turn round (if ever), but I think there could be puzzles where the blue bug would solve, and then later unsolve them. Red bug - possibly pointless, but a moving furnace of some sort might make some tricky puzzles. Ultra-Dozer - similar to blue bug - it might undo puzzles after you've solved them. Dirt - I'm not sure how this would work with the drill, but some sort of destroyable blockade could be good. Barrels with a red bug might do a similar job. Gravitator- Reverses Gravity when Block or Cargo lands on it
This will not work as described because reversing gravity will mean that it no longer has Cargo on it. It could then fall off, and there might be other gravity blocks on the ceiling. I'm not sure how things like conveyors would work upside down though.
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Skull Face72
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Gravitator- Reverses Gravity when Block or Cargo lands on it
This will not work as described because reversing gravity will mean that it no longer has Cargo on it. It could then fall off, and there might be other gravity blocks on the ceiling. I'm not sure how things like conveyors would work upside down though. Upside-Down conveyors,dozers,etc. That answer your question?
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Logged
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He who said nothing was impossible has never tried slamming a revolving door.
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TTTPPP
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But now you're introducing a whole load of 'upside down' tiles too, which seems quite excessive. Alternatively have conveyors, addition, subtraction work from both sides. Or maybe not for add/subtract. Anyway - not as simple an idea as it sounded.
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Skull Face72
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You're missing my point: Upside-down objects don't need to be invented because of the reverser! If you don't get what that is: The reverser is a feature in which you use to turn objects by clicking on them when the reverser is selected. Got it?I hope so.
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Logged
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He who said nothing was impossible has never tried slamming a revolving door.
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Twee
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I would love to have Hotkeys for selecting components, especially for crates and barrels. For instance, 0-9 and a-f for barrels, and perhaps alt+0-9 etc. for crates.
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Pages: 1 [2]
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