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General / Support / Re: Bug
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on: January 11, 2013, 10:46:21 PM
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| That's a known error with pre-placed doors. The game does not reset the owner flag of doors when the simulation is stopped causing this behavior. |
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7
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Playing the Game / Custom Puzzle Levels / Re: Werbad's Puzzles
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on: November 12, 2012, 12:37:32 AM
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Nice work for The Bus, here's my solution: beroxut
It's been a while since I made this solution but I think this is how it works:
New crates are generated on a 20 tick cycle. On every cycle I first retrieve the value of the rightmost crate. At the end of the cycle, when the new crates arrive, I alternate between dropping F's on crate 1 and 3 and on crate 2 and 4. If either of the crates are F's the rightmost value is grabbed and stored in a circular buffer at the top left side of the machine. Since I check every second crate each cycle I can check all of the moving crates for F's every 2 cycles.
When all crates have been found and the buffer is full I deliver the contents of the buffer to the lower right and stop the crate cycle. Since the buffer crates will be 1 off from the target crates, the buffer includes a 1 crate which I use to correct the values. Finally I grab the last crate to end up on the rightmost matcher and subtract the buffer crates from this value, generating the final stream of crates under the matchers. |
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8
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Playing the Game / Custom Puzzle Levels / Re: Werbad's Puzzles
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on: November 11, 2012, 12:21:18 AM
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Nice work for Daisy Wheel Printer there Rene, not quite what I had in mind but a solution none the less.
Here's my solution: hemuxan
Not only is repairing the daisy wheel a demanding task, you also need to be able to use the printer once it's been restored to a working state. Needless to say it takes a while for this solution to stop printing gibberish. |
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