Rubicon Forum
Welcome, Guest. Please login or register.
November 29, 2014, 09:38:23 AM

Login with username, password and session length
Search:     Advanced search
Forum users can use the crate icon (or [level] and [/level] tags) when writing a post, to make a direct link to a level.
5463 Posts in 238 Topics by 2430 Members
Latest Member: Shreyas
* Home Help Search Login Register
  Show Posts
Pages: [1] 2 3 ... 29
1  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: November 08, 2013, 09:57:02 PM
Finally managed to solve shelf stacker:
For Shelf Stacker (kanubem): defucyg

This setup would not have worked if I hadn't noticed that imagethe dozers delay the crate stream by 1 tick when they return after delivering the crate, which was needed for the next dozer to pick the correct crate.
2  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: September 01, 2013, 03:17:24 PM
317 ticks: dygevig
3  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 31, 2013, 06:39:42 PM
318 ticks: dataviz
It should be possible to get a 317 tick solution if you can imageget the top left system to drop dozers in a d-d--- pattern instead of the current d--d-- pattern. If so you can get rid of the middle delay step gaining a tick.
4  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 28, 2013, 11:28:17 PM
Slightly faster with a 5 tick spacing and a cost of $1337: fukaxeb

A 4 tick spacing does work with this setup but it will jam at the lower right if I do that.

Edit:
Shaved off some ticks at the start: pahysos
5  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 27, 2013, 06:05:54 PM
For Snap (suzevyz): dimidoh
6  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 21, 2013, 07:46:49 PM
For Traffic Counter with Speed Limit (begisok): povyhyz
7  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 20, 2013, 04:05:00 PM
For Traffic Counter (jubysym): tadired
8  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 10, 2013, 06:56:05 PM
For Superluminal 1 (vihiduz): tokuvyx
9  Playing the Game / Custom Puzzle Levels / Re: b612's puzzles on: March 17, 2013, 11:55:55 AM
For production line (gydetyd): carocyf
10  Playing the Game / Custom Puzzle Levels / Re: Pivotdude123's Puzzles on: January 12, 2013, 08:36:08 PM
For Ready when you are (CYXUDYX): luvozob
11  Playing the Game / Open Design Challenges / Re: LYGOFOG : random-to-random matching on: January 12, 2013, 09:06:53 AM
Why not 2 ticks: midahos
12  General / Support / Re: Bug on: January 11, 2013, 10:46:21 PM
That's a known error with pre-placed doors. The game does not reset the owner flag of doors when the simulation is stopped causing this behavior.
13  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: December 30, 2012, 05:29:52 PM
For Extract and Jam II (dofacar): gexemex
14  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: December 15, 2012, 02:52:22 AM
For Extract and Jam (sopuhym): lubicih
15  Playing the Game / Custom Puzzle Levels / Re: Werbad's Puzzles on: November 12, 2012, 12:37:32 AM
Nice work for The Bus, here's my solution:
beroxut

It's been a while since I made this solution but I think this is how it works:
imageNew crates are generated on a 20 tick cycle.
On every cycle I first retrieve the value of the rightmost crate.
At the end of the cycle, when the new crates arrive, I alternate between dropping F's on crate 1 and 3 and on crate 2 and 4.
If either of the crates are F's the rightmost value is grabbed and stored in a circular buffer at the top left side of the machine.
Since I check every second crate each cycle I can check all of the moving crates for F's every 2 cycles.

When all crates have been found and the buffer is full I deliver the contents of the buffer to the lower right and stop the crate cycle.
Since the buffer crates will be 1 off from the target crates, the buffer includes a 1 crate which I use to correct the values.
Finally I grab the last crate to end up on the rightmost matcher and subtract the buffer crates from this value, generating the final stream of crates under the matchers.
Pages: [1] 2 3 ... 29
Powered by MySQL Powered by PHP Powered by SMF 1.0.22 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!