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5408 Posts in 239 Topics by 2430 Members
Latest Member: Shreyas
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1  Playing the Game / Custom Puzzle Levels / Re: b612's puzzles on: March 26, 2013, 09:09:42 PM
For vytyled: xavatug
2  Playing the Game / Custom Puzzle Levels / Re: b612's puzzles on: March 20, 2013, 04:29:10 AM
For Production Line gydetyd: nogabyb lelocan -- It's nice to clean up a design.
3  Playing the Game / Custom Puzzle Levels / Re: jf's Puzzles on: March 13, 2013, 09:54:57 PM
For Jack O' Lantern Remix (hisigat) : zadokeh

Nicely done. I used the same idea but imageI didn't get it to stop at exactly four crates like that.
4  Playing the Game / Custom Puzzle Levels / Re: jf's Puzzles on: March 12, 2013, 11:02:55 PM
Here's a new puzzle, or rather, a re-mix of an old puzzle (the very first puzzle I posted on this forum):

Jack O' Lantern Remix hisigat
5  Playing the Game / Showcase / Re: Cool solutions to the original levels on: March 11, 2013, 04:23:03 PM
I just did sasecoh; a solution to awesome that doesn't use the provided dozer. Before looking at my solution, see if you can solve it yourself.

guxehur - 18 ticks



jymarep -- 16 ticks

Well, OK, canelig -- 9 ticks

tygosic -- 8 ticks
6  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: February 06, 2013, 11:09:52 PM
For Logic Problem (gorecop): jupafot

Edit: In this cleaned up version I accidently used door keys from the sandbox: cokudad. I'll remove the door keys one day.
7  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: February 06, 2013, 07:21:58 PM
Your progress encouraged me to finish writing the program I'd started but I found 5178 (instead of 1578) combinations so perhaps you made a typo before.  Mine runs in 0.6 seconds Tongue imageI find all the valid inputs for each of the 8 machines separately first, and then work through the full permutations pruning anything that would give duplicate inputs or outputs.

It'll be interesting to see whether you pick a combination that helps on the input side or the output side.  Perhaps there is an ideal one that makes both easy.  My solution wasn't built this way and so isn't pretty but perhaps tonight I'll find a nicer one.

You win on time! Cheesy The difference in results is probably because I only count one result when the order doesn't matter -- if (x, y) and (y, x) both give the same result, I only count that once, not twice. imageI did this for three of the calculations. For example, imageinstead of (x + y == 1), I look for (x + y == 1 && x < y) which cuts the results in half. Interestingly, if I don't do that, then I get 10,356 results, or, exactly twice 5,178.

Edit: I should have added that I did get 1,578 combinations. If you addimage (x < y) to the test for a second calculation, your count will drop to 3,156 andimage to a third calculation, to 1,578.
8  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: February 06, 2013, 06:42:08 PM
Then the chances are good that each solution will be quite different  Smiley

My original plan was for a puzzle which had just a single solution but I guess 1578 out of 16! is hard enough to ensure nobody will find a solution without killing some brain cells.


I think it is hard enough.  Smiley

I liked the challenge of trying to solve the permutations in a program. I have it down to six seconds to produce all possible combinations. Now I just have to pick one of them and get to work on a solution.
9  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: February 06, 2013, 10:20:20 AM
New puzzle

Logic Problem gorecop

Have you tested a solution that works? imageI've programmed a simulation of all possible input permutations and cannot reproduce the set of outputs, even accounting for timing differences in the timing-sensitive inputs.

Yes, I have a working solution.  imageDoes your program simulate Rubicon physics, or does it just do each of the 8 calculations?  If the latter then I think I know what you have missed.  It's not meant to be easy  Wink

imageI do the calculations. In the input case that is sensitive to physics timing, it's obvious which of two possible calculations to choose because one calculation never gives a valid output. I'll have to revisit the puzzle when I have time again.

Edit: I found my mistake: one of my calculations was off by +1 image(x < 6 instead of x <= 6). I found 1,578 unique permutations of inputs that should work to produce the required outputs.
10  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: February 06, 2013, 08:48:56 AM
New puzzle

Logic Problem gorecop

Have you tested a solution that works? imageI've programmed a simulation of all possible input permutations and cannot reproduce the set of outputs, even accounting for timing differences in the timing-sensitive inputs.
11  Playing the Game / Custom Puzzle Levels / Re: jf's Puzzles on: February 06, 2013, 08:44:28 AM
this time I mistyped it Angry
for Cistern my solution is  vagimez

Nice solution. You make it look easy.
12  Playing the Game / Custom Puzzle Levels / Re: jf's Puzzles on: February 04, 2013, 06:22:03 PM
Today I took on the challenge to solve it with . (vigimez).  I thought my solution was
pretty ugly until I looked at some of the others.  I don't think there is a pretty way to solve it.

Did you mistype the level name? There is no level vigimez.
13  Playing the Game / Custom Puzzle Levels / Re: Rene's Puzzles on: February 04, 2013, 05:44:21 PM
For Small Gaps jicegis: hulegyb.

Great puzzle. So simple yet difficult. It's shaving the finer details of Rubicon physics.
14  Playing the Game / Custom Puzzle Levels / Re: Pivotdude123's Puzzles on: January 21, 2013, 07:31:44 PM
For I Palindrome I gulozeb: kulerav
15  Playing the Game / Custom Puzzle Levels / Re: Pivotdude123's Puzzles on: January 21, 2013, 10:14:47 AM
For Loading Dock cifisud: guxemyl
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