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1  Playing the Game / Custom Puzzle Levels / Re: Rene's Puzzles on: December 30, 2014, 10:22:50 PM
For Random Box II cikenev: dilonec
2  Playing the Game / Custom Puzzle Levels / Re: Rene's Puzzles on: December 24, 2014, 01:12:23 AM

NEW PUZZLE

You thought you had seen the last of the Glass Floor puzzles? Not yet!  Grin Here is a new challenge, the sequel to Glass Floor Final (talk about incorrect names  Wink):

How fast can you detect a crate?

Glass Floor Fast: gohadis

Well, Rene, if you are still listening in on this forum, I've finally solved it. A few times these past few years I was tempted to give up, but each time I just put the puzzle away for another day. Finally, with persistence, I unlocked the (now seemingly simple) physics that make the solution possible. I'm looking forward to opening up your solution and comparing it with mine. I'm sure that this time, there was only one way to solve it. Excellent puzzle, Rene.

For Glass Floor Fast gohadis: xagobyl

Well, I stand corrected. Although we use the same general design, we both go about it in different ways. I originally tried using similar machines to yours, but could not find a solution. I diverged using different applied physics, and finally had a breakthrough when imageI reversed the source direction of the intermediate values.
3  Playing the Game / Custom Puzzle Levels / Re: Rene's Puzzles on: December 24, 2014, 01:04:34 AM

NEW PUZZLE

You thought you had seen the last of the Glass Floor puzzles? Not yet!  Grin Here is a new challenge, the sequel to Glass Floor Final (talk about incorrect names  Wink):

How fast can you detect a crate?

Glass Floor Fast: gohadis

Well, Rene, if you are still listening in on this forum, I've finally solved it. A few times these past few years I was tempted to give up, but each time I just put the puzzle away for another day. Finally, with persistence, I unlocked the (now seemingly simple) physics that make the solution possible. I'm looking forward to opening up your solution and comparing it with mine. I'm sure that this time, there was only one way to solve it. Excellent puzzle, Rene.

For Glass Floor Fast gohadis: xagobyl
4  Playing the Game / Custom Puzzle Levels / Re: Werbad's Puzzles on: May 30, 2014, 04:48:40 PM
For Daisy Wheel Printer kizukyx: bicyzat. I took advantage of the 34-tick cycle which slows it down compared to b612's nicely optimized solution, but it solves nice and easy in 1350 ticks using simple components. That is not to say that it was an easy puzzle. Rene's solution is sharp.
5  Playing the Game / Custom Puzzle Levels / Re: ais523's puzzles on: May 29, 2014, 03:25:56 AM
For Zero One Two xununez: zuvoxod
6  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 30, 2013, 04:17:15 AM
Got it to 338 with cukaker.

I think that is as fast as my design can go.

Humbugger

Your comments made me think about my design a little more. Before looking at your solutions, I came up with an improvement on mine. imageSince the bottom right corner seems to be throttled at spacing pairs six apart, I just focused on getting the tractors down faster. With vehogul, I solve in 320 ticks.

Edit: Those dozer acrobatics in your designs look pretty cool, especially in the middle junction.
7  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 29, 2013, 05:24:43 PM
For Snap suzevyz, latahan solves in 357 ticks at $1266. I shaved it down to 354 ticks in pybobyr.
8  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 29, 2013, 02:13:59 AM
For Traffic Counter with Speed Limit begisok: lepovad
9  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 15, 2013, 08:26:37 AM
For Superluminal 1 (vihiduz): tokuvyx

Damn, forgot about that option.  Well done.  Try this one then:

Superluminal 2b bogedef


I don't believe that level is possible. Do you have a solution?

For Superluminal 2 (hynyzin): fugebum

I only miss the first two crates.
10  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 11, 2013, 05:39:41 AM
For Superluminal 1 (vihiduz): tarator
11  Playing the Game / Custom Puzzle Levels / Re: b612's puzzles on: March 26, 2013, 09:09:42 PM
For vytyled: xavatug
12  Playing the Game / Custom Puzzle Levels / Re: b612's puzzles on: March 20, 2013, 04:29:10 AM
For Production Line gydetyd: nogabyb lelocan -- It's nice to clean up a design.
13  Playing the Game / Custom Puzzle Levels / Re: jf's Puzzles on: March 13, 2013, 09:54:57 PM
For Jack O' Lantern Remix (hisigat) : zadokeh

Nicely done. I used the same idea but imageI didn't get it to stop at exactly four crates like that.
14  Playing the Game / Custom Puzzle Levels / Re: jf's Puzzles on: March 12, 2013, 11:02:55 PM
Here's a new puzzle, or rather, a re-mix of an old puzzle (the very first puzzle I posted on this forum):

Jack O' Lantern Remix hisigat
15  Playing the Game / Showcase / Re: Cool solutions to the original levels on: March 11, 2013, 04:23:03 PM
I just did sasecoh; a solution to awesome that doesn't use the provided dozer. Before looking at my solution, see if you can solve it yourself.

guxehur - 18 ticks



jymarep -- 16 ticks

Well, OK, canelig -- 9 ticks

tygosic -- 8 ticks
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