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Undeletable components are now shaded blue when loading a level in.
5463 Posts in 238 Topics by 2430 Members
Latest Member: Shreyas
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1  Playing the Game / Custom Puzzle Levels / Re: Werbad's Puzzles on: May 30, 2014, 04:48:40 PM
For Daisy Wheel Printer kizukyx: bicyzat. I took advantage of the 34-tick cycle which slows it down compared to b612's nicely optimized solution, but it solves nice and easy in 1350 ticks using simple components. That is not to say that it was an easy puzzle. Rene's solution is sharp.
2  Playing the Game / Custom Puzzle Levels / Re: ais523's puzzles on: May 29, 2014, 03:25:56 AM
For Zero One Two xununez: zuvoxod
3  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 30, 2013, 04:17:15 AM
Got it to 338 with cukaker.

I think that is as fast as my design can go.

Humbugger

Your comments made me think about my design a little more. Before looking at your solutions, I came up with an improvement on mine. imageSince the bottom right corner seems to be throttled at spacing pairs six apart, I just focused on getting the tractors down faster. With vehogul, I solve in 320 ticks.

Edit: Those dozer acrobatics in your designs look pretty cool, especially in the middle junction.
4  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 29, 2013, 05:24:43 PM
For Snap suzevyz, latahan solves in 357 ticks at $1266. I shaved it down to 354 ticks in pybobyr.
5  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 29, 2013, 02:13:59 AM
For Traffic Counter with Speed Limit begisok: lepovad
6  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 15, 2013, 08:26:37 AM
For Superluminal 1 (vihiduz): tokuvyx

Damn, forgot about that option.  Well done.  Try this one then:

Superluminal 2b bogedef


I don't believe that level is possible. Do you have a solution?

For Superluminal 2 (hynyzin): fugebum

I only miss the first two crates.
7  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 11, 2013, 05:39:41 AM
For Superluminal 1 (vihiduz): tarator
8  Playing the Game / Custom Puzzle Levels / Re: b612's puzzles on: March 26, 2013, 09:09:42 PM
For vytyled: xavatug
9  Playing the Game / Custom Puzzle Levels / Re: b612's puzzles on: March 20, 2013, 04:29:10 AM
For Production Line gydetyd: nogabyb lelocan -- It's nice to clean up a design.
10  Playing the Game / Custom Puzzle Levels / Re: jf's Puzzles on: March 13, 2013, 09:54:57 PM
For Jack O' Lantern Remix (hisigat) : zadokeh

Nicely done. I used the same idea but imageI didn't get it to stop at exactly four crates like that.
11  Playing the Game / Custom Puzzle Levels / Re: jf's Puzzles on: March 12, 2013, 11:02:55 PM
Here's a new puzzle, or rather, a re-mix of an old puzzle (the very first puzzle I posted on this forum):

Jack O' Lantern Remix hisigat
12  Playing the Game / Showcase / Re: Cool solutions to the original levels on: March 11, 2013, 04:23:03 PM
I just did sasecoh; a solution to awesome that doesn't use the provided dozer. Before looking at my solution, see if you can solve it yourself.

guxehur - 18 ticks



jymarep -- 16 ticks

Well, OK, canelig -- 9 ticks

tygosic -- 8 ticks
13  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: February 06, 2013, 11:09:52 PM
For Logic Problem (gorecop): jupafot

Edit: In this cleaned up version I accidently used door keys from the sandbox: cokudad. I'll remove the door keys one day.
14  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: February 06, 2013, 07:21:58 PM
Your progress encouraged me to finish writing the program I'd started but I found 5178 (instead of 1578) combinations so perhaps you made a typo before.  Mine runs in 0.6 seconds Tongue imageI find all the valid inputs for each of the 8 machines separately first, and then work through the full permutations pruning anything that would give duplicate inputs or outputs.

It'll be interesting to see whether you pick a combination that helps on the input side or the output side.  Perhaps there is an ideal one that makes both easy.  My solution wasn't built this way and so isn't pretty but perhaps tonight I'll find a nicer one.

You win on time! Cheesy The difference in results is probably because I only count one result when the order doesn't matter -- if (x, y) and (y, x) both give the same result, I only count that once, not twice. imageI did this for three of the calculations. For example, imageinstead of (x + y == 1), I look for (x + y == 1 && x < y) which cuts the results in half. Interestingly, if I don't do that, then I get 10,356 results, or, exactly twice 5,178.

Edit: I should have added that I did get 1,578 combinations. If you addimage (x < y) to the test for a second calculation, your count will drop to 3,156 andimage to a third calculation, to 1,578.
15  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: February 06, 2013, 06:42:08 PM
Then the chances are good that each solution will be quite different  Smiley

My original plan was for a puzzle which had just a single solution but I guess 1578 out of 16! is hard enough to ensure nobody will find a solution without killing some brain cells.


I think it is hard enough.  Smiley

I liked the challenge of trying to solve the permutations in a program. I have it down to six seconds to produce all possible combinations. Now I just have to pick one of them and get to work on a solution.
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