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Undeletable components are now shaded blue when loading a level in.
5461 Posts in 238 Topics by 2430 Members
Latest Member: Shreyas
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31  Playing the Game / Custom Puzzle Levels / Re: Twee's Puzzles on: December 30, 2009, 08:40:16 PM
New Puzzle, "1/4096": dodaxud
                  "1/4096 variation": sohysyr
 I'm going to wait til I or someone else solves these before I warehouse them. Belated congratulations to everyone who solved "Routing Problem Three," et al.
32  Playing the Game / Custom Puzzle Levels / Re: colcolpicle's puzzles on: December 30, 2009, 05:16:28 PM
For cacypym: diticop

I really enjoyed this puzzle. Like Rene, I would have found it nearly impossible without jnz's new Rubicon engine. Besides stepping, I also used the cut-and-paste, and the arrow keys to increment barrel selection features a lot. Barrel selection by keyboard makes large tables much less painful to set up!  Probably the most important difference though, is the game running smoothly, rather than speeding up way too fast to follow, or freezing completely.

I think this puzzle should be warehoused. You could call it "Cooking College", or "Iron Chef" or somesuch, since it resembles jf's "Cooking School"(getyfut), with the addition of surprise ingredients.

Edit: I like the cleanliness of Rene's solution. I'll have to study it some before I understand how that table works though.
33  General / Support / Re: Call for Rubicon beta testers on: December 21, 2009, 03:49:08 AM
I wouldn't say I have a strong desire for the undo feature. Most of the times in the past when undo would have been nice were due to misplacement of a selection box, or to the "accidental draw bug." Your version doesn't bog down while moving around a selection like the original did, so you've already addressed that issue.  Smiley
34  General / Support / Re: can i save puzzles on my hard drive? on: December 20, 2009, 05:25:51 PM
Well, I can't save to files from a Java applet but I can save to cookies.  So I've made a new version that does that but there is a catch.  If you download the .jar file and play it locally then you can't save to browser cookies since those only exist if you are running in a browser.  If you play it in a browser then you can save to cookies but, due to same-origin checks, you can't save to the server. 

Thanks for implementing this. I'm not particularly computer-savy, however; and have not managed to figure out how to use it to work offline yet. Here's the two obstacles: I don't know how to run the version that saves to cookies in a browser other than by following the link you posted to it at your stardrifter site. Additionally, the cookies that it sets are set to expire at the end of the session, so they don't work to save levels unless i never close my browser. It seems that I need to learn how to manipulate data in cookies and also how to run a java program in a browser while offline. I've resolved to do so, but haven't had time yet, and won't til after new year's, it looks like. All the same, I'm happy that you adressed my feature request, even if it doesn't quite resolve the issue of being able to play while not on the internet.  Smiley

As to placing pieces with a key pressed; the other day I had made a selection box and forgot to right-click it to unselect it after i had moved the selection. I then pressed F in order to select an F barrel and filled the selection with E's by mistake! I don't neccesarily think this issue needs to be fixed, but submit it for your amusement. It does occur to me that an "undo last action" hotkey would be rather nice for this sort of situation though.
35  General / Support / can i save puzzles on my hard drive? on: December 13, 2009, 03:04:51 AM
I'm back (although with limited time to work on puzzles), and loving this utility. I've not spent much time using it yet, and have no bugs to report. I do have a feature request though: Would it be possible to make a way to save puzzles locally? I'd love to be able to work on puzzles on my laptop in places without an internet connection.  Smiley
36  Playing the Game / Custom Puzzle Levels / Re: Twee's Puzzles on: June 06, 2009, 05:23:10 AM
A caveat about "Routing Problem 3": I haven't actually solved it, and while I think it is possible, I'm finding space to be a real issue. It's definately not "easy" though. Sorry about that.
37  Playing the Game / Custom Puzzle Levels / Re: Twee's Puzzles on: June 05, 2009, 08:24:06 PM
Nice solutions, guys. I'm slightly embarrassed by my use of winches in mine: in one I put in a winch where i meant to use a down-pipe, and in the other, i used a series of downpipes and bulldozers where winches would have been simpler. It seemed to make sense at the time.
 I too was wondering whether Thresher would be possible with the ~150 tick time limit and without barrels, Rene. I think it is probably not possible, and proving myself wrong would be a real pain.

Here are some new puzzles. The first two are very easy, as I think the warehouse needs more good "newbie" difficulty puzzles.

"Routing Problem" sorukys
"Routing Problem 2" sorodih

Edit: i warehoused the wrong puzzle for "Routing Problem 3" twice! Here's the fixed version: "Routing Problem 3" hygixug
I wish it were possible to un-warehouse stuff. Embarrassed
38  Playing the Game / Custom Puzzle Levels / Re: Twee's Puzzles on: May 22, 2009, 09:54:08 PM
New puzzle (Hopefully an original one):

"Thresher": gokegam
"Thresher variation": remigaf

my solutions: for "Thresher" (gokegam): tyfecob
                   for "Thresher variation"(remigaf): gucecib
39  Playing the Game / Custom Puzzle Levels / Re: Twee's Puzzles on: May 15, 2009, 06:18:09 PM
You can't even spell my name right?

Apparently not, sorry about that. Are you saying I insulted you in some other way also? If I did, it was unintentional.
40  Playing the Game / Custom Puzzle Levels / Re: Twee's Puzzles on: May 11, 2009, 03:42:09 PM
Nice solutions everyone! I especially liked Rene's "Sisyphus Shrugged" solution for it's elegance.
I also liked Immibis' solution. It was more like what I was imagining when I came up with the puzzle. Instead of shrinking from the difficulty of implementing it as I did, he actually made it work.
Here's my belated and unremarkable solution for "Sisyphus Shrugged"(bimuned: xidikuz

Edit: now properly spelled "Immibis".

41  Playing the Game / Custom Puzzle Levels / Re: Twee's Puzzles on: May 01, 2009, 12:24:47 PM
For Sisyphus Shrugged (bimuned): xyveked (Doesn't seem impossible to me...)

Thanks, I'll stop worrying about that. Here's my own kludgey solution for "Pick Three" (bigyzof): bycysus. I'll have to put my shoulder back to the wheel and solve "Sisyphus Shrugged", now that I know it can be done.  Wink
42  Playing the Game / Custom Puzzle Levels / Re: Twee's Puzzles on: May 01, 2009, 04:03:24 AM
I'm glad you guys enjoyed "One for All". Smiley

 Here are two new puzzles:
"Pick Three":bigyzof  Inspired by geej66's image"pick seven".
"Sisyphus Shrugged" bimuned

I haven't solved either of these yet, and therefore haven't warehoused them. I apologize in advance if "Sisyphus Shrugged" turns out to be impossible. I can't figure out how to determine if it is, in fact. It definitely makes my brain hurt. I'm not too worried about "Pick Three".

Edit: fixed a mistake in bigyzof. that'll teach me to post stuff I've not yet solved Embarrassed


43  Playing the Game / Custom Puzzle Levels / Re: Werbad's Puzzles on: April 21, 2009, 04:30:53 PM
It fails because there needs to be a crate before the F crate or the F will not stop underneath the copier.

I feel like an idiot for not figuring that out. Thanks for clearing it up, all the same. 
44  Playing the Game / Custom Puzzle Levels / Re: Werbad's Puzzles on: April 21, 2009, 04:34:41 AM
I came up with this one for  Full Stop (byryned):xykixak. It fails if the first but not second crate is F. I haven't figured out why yet. I also haven't figured out how your "messier" and significantly faster "Shift Period" solution works yet, Werbad.
45  General / Support / hotkeys please? on: April 09, 2009, 09:55:13 PM
I would love to have Hotkeys for selecting components, especially for crates and barrels. For instance, 0-9 and a-f for barrels, and perhaps alt+0-9 etc. for crates. 
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