Rubicon Forum
Welcome, Guest. Please login or register.
October 21, 2014, 12:33:22 AM

Login with username, password and session length
Search:     Advanced search
Forum users can use the crate icon (or [level] and [/level] tags) when writing a post, to make a direct link to a level.
5463 Posts in 238 Topics by 2430 Members
Latest Member: Shreyas
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 4 5 [6]
76  Playing the Game / Custom Puzzle Levels / Re: Binary Conversion on: November 15, 2008, 08:02:35 PM
It seems that the level produces 0100 for both 2 and 4... I won't bother fixing it since the level fails at F anyways.

Yes, I fixed mine because I wanted to see if i could eke out enough space to fit in a component to compensate for that. It turned out to be fairly simple. Had my solution been as compact as yours, this would have been trivial, and I probably wouldn't have bothered.
  Incidentally, fixing that problem in the puzzle part of the machine is as simple as this: tumubav. Getting it to work for f barrels without being significantly bigger is a bit too challenging for my current state of mind though.
77  Playing the Game / Custom Puzzle Levels / Re: Binary Conversion on: November 15, 2008, 09:42:12 AM
I just looked at Werbad's solution, and it is really cool! It does the same thing as mine in about  a half the space. It'll fail on 2 though. Wink
78  Playing the Game / Custom Puzzle Levels / Re: Binary Conversion on: November 15, 2008, 09:01:20 AM
Here's a machine that converts the output barrel to binary crates: duxipyf
And here's a modified version that solves the puzzle for every output barrel value: gixyfob

Edit: added the second solution.
79  Playing the Game / Custom Puzzle Levels / Re: Sly's Puzzles on: November 13, 2008, 04:36:50 AM
For "Alcatraz 3"(musimyl): cilirus
Edit: my first solution had a chance of failure in the event that the random crate didn't produce two F crates within about the first 220 ticks. I decided I could do better than that, so here's one without that problem. juzuret It features a imagedownwards double furnace draw, something that would have been useful for some other puzzles had It occurred to me then. Cool
80  Playing the Game / Custom Puzzle Levels / Re: Rene's Puzzles on: November 12, 2008, 08:57:53 AM
Here's mine for "Three Step Too" (tydipoz): benizin
That was fun. Thanks for making an easy one. Smiley

Edit: and for "three step"(legobid):gybyxyb
81  Playing the Game / Custom Puzzle Levels / Re: jf's Puzzles on: November 11, 2008, 06:58:51 AM
Here's mine for "Bar"(tuhukef): filokiv
I struggled with some pretty crazy ideas for imagedumping in barrels and then trying to sort them from crates at the bottom (which method I see Adept actually managed to make work) before finally realizing I could imageput a ramp at the top.

Bucky's solution is essentially the same approach as mine, although very slightly slower.
82  Playing the Game / Custom Puzzle Levels / Re: Timbo's puzzle on: November 11, 2008, 01:45:58 AM
For "One Bit I": (fygicyr): xigotyz
This one felt like kind of a watershed to me. I wish I'd savored my sense of accomplishment a bit longer before looking at "One Bit II" though.
83  Playing the Game / Custom Puzzle Levels / Re: Sly's Puzzles on: November 10, 2008, 05:29:28 AM
You actually dream about Rubicon, Bucky?

It's only happened once, when I stayed awake until 3 AM working on a difficult puzzle.

I had a dream featuring Rubicon last night. I'd been puzzling over Werbad's "Quickpeek" pycezod just before bed, and had figured out an algorithm to solve it but was (and am) stumped on how to make something that can run it in the available space. In the dream, someone told me that since each Rubicon component stands for a word in a logical proof, perhaps I could formulate the proof in French instead, and thus save some space. My interpretation is that my subconsciousness is stumped also and was trying to change the subject by suggesting I learn French instead or something. Tongue
84  Playing the Game / Custom Puzzle Levels / Re: Timbo's puzzle on: November 10, 2008, 05:18:52 AM
It works on the principle that only the last crate on the matcher matters.  As long as my machine in the upper-left corner only spits out the correct crate after a certain point, it solves the problem.
Thanks! I'd already figured that out shortly after I made that post. However, I just took another look at your machine and I intend to steal your "transcriber" for future solutions. Its much more compact than what I have been using: imageA device that drops a stream of crates or barrels starting at F and incrementing down by one which required about 8 empty spaces between it and the target.
85  Playing the Game / Design Discussion / Re: Rubicons Laws of Physics on: November 09, 2008, 03:01:54 AM
I've noticed people writing about things happening at double-speed (i.e. "double-speed dozer-draw") and I think I recall someone mentioning something happening at quarter-speed also. Do any components carry out more than one action per tick, or am I misunderstanding something? Sorry for the lack of context.
Also, thanks Rene et al, for working out these laws.   Smiley
86  Playing the Game / Custom Puzzle Levels / Re: Timbo's puzzle on: November 08, 2008, 03:46:45 AM
Here's my belated entry for "without barrels" (gegecif): xolicaz It's kludgy, but doesn't rely on probabilities, and doesn't fail on any case. Now if i can just figure out how Bucky's solution works..  Huh

Edit: I was really proud of this solution until I looked at Jf and Renes' solutions. Jf solved by the same strategy but with a much more compact machine; whereas Rene's solution showed me just how much I overcomplicated the problem. I get to enjoy a laugh at myself at least. Cheesy
87  Playing the Game / Custom Puzzle Levels / Re: Twee's Puzzles on: November 08, 2008, 12:35:12 AM
Yay, I succeeded in making a puzzle that actually took me a bit of time to solve. I'm not sure whether to classify this one as "newbie" or "easy". Easy, i guess.

Ball-and-Cup: debegid Here's my inelegant solution: image ludaton I created this in the sandbox after deciding to add a third target; so hopefully it's valid. Wink
88  Playing the Game / Custom Puzzle Levels / Re: Twee's Puzzles on: November 07, 2008, 11:22:12 PM
Here's two more as a set. Again not ground-breaking, but hopefully different enough to be worth the post:

Mothballed: gikoxiv
Mothballed 2: jaxovog
89  Playing the Game / Custom Puzzle Levels / Twee's Puzzles on: November 07, 2008, 10:09:40 PM
Here's the list of my puzzles. All of them have been solved, and the solutions can be found in this thread.

Mothballed                 gikoxiv
Mothballed 2              jakovog
Diamond in the Rough   byhefil
Ball-and-cup                debegid
Catch as Catch Can      ronered
One For All                 kibadyn 
Pick Three                  bigyzof         
Sisyphus Shrugged      bimuned
Thresher                    gokegam
Thresher variation        remigaf
Routing Problem          sorukys
Routing Problem 2       sorodih
Routing Problem 3        hygixug
1/4096                       dodaxud
Carnival Ride                cobulaz
Pushing Arithmetic       myvavyh
Bottleneck                  mogehes
Bottleneck v2              kavobec
Cuckoo Clock              fomugak
Pages: 1 ... 4 5 [6]
Powered by MySQL Powered by PHP Powered by SMF 1.0.22 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!