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5463 Posts in 238 Topics by 2430 Members
Latest Member: Shreyas
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1  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: February 24, 2013, 11:15:34 PM
Well, it looks like you found some errors in my design--like the ability to block the locks from locking and use the up-copier. I think pevugyd should better include all the challenges I wanted it too.
2  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: February 23, 2013, 04:18:54 AM
I had a puzzle idea. I think the idea itself should be possible but I'm not sure if the exact arrangement I have here is solvable.
Transportation Design: zoduvam
3  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: July 02, 2012, 03:35:30 PM
Well...that certainly wasn't intentional. gilubyd should fix that problem.
4  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: June 30, 2012, 05:37:40 PM
Ok, here's something that might be interesting. One Way Track: jidopyc.

And, remember mykogyd? The level that would've needed a 7 tick template copier? Well, I came up with a more sensible, upside-down version of it that stops at a certain randomized point instead of being continuous. The Curious Submarine: fagesec gilubyd
5  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: June 30, 2012, 02:54:10 AM
I finally managed to get a solution to One Calculator Office (-) working. It's gotta be at least twice as hard as the + version because you have to put everything in in the right order or it doesn't work. I finally thought of making my machine go imagearound the calculator instead of under or above it, but then it was still really, really hard for me to get the imagetemplate barrel in place without completely breaking everything else.
My solution is imagecafotos, if you want to take a look.
6  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: June 29, 2012, 04:25:04 PM
My solution to the one copier thing (which is listed on the first post) was imagea weird hybrid of 3 template copiers and 2 things that used subtraction to make the 1s and 0s. It's only slightly faster than that.

"Say When" -- libyfop
This one is basically asking for the other half of a kind of machine I'm interested in, but don't quite understand how to build--where a number input is turned into a certain length of time. I've seen them used before, so this is probably pretty easy, but I'd like to get a better understanding of how to build one of those things...
7  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: June 28, 2012, 05:40:46 PM
OK, two more in a similar vein to "One Copier Office":
One Calculator Office (+) : duraroh
One Calculator Office (-) : malekuz
8  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: June 27, 2012, 08:24:12 PM
That's way faster than my solution..neater looking, too.
I bet someone's done one just like this before, but--
"One Copier Office": rydizeg
9  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: June 27, 2012, 04:39:58 AM
Every time I come around and look at other people's puzzles, it occurs to me that I'm just not as good at thinking this way as most of the people on this forum are. But maybe this one could be a little fun, if it works:

"Tetris"
garudox
10  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: May 08, 2012, 04:13:53 AM
I might have thought up a somewhat new kind of puzzle. Depending on if this is solvable or not. hanofyp -- Waste Disposal Problem.
11  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: May 06, 2012, 11:44:10 PM
Okay..rexinuf is the same but with a 1 copier added on the right side of the template giver.
12  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: May 05, 2012, 10:36:34 PM
Alright, now...tatofef. I call it 'Randomized Combination Lock'. I'm not sure it's solvable in the space available; the idea was that something different would be required for each possible number the random crate puts out.
13  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: April 27, 2012, 06:48:23 PM
Okay, so while I was attempting to come up with a solution for the last one I had an interesting idea. This is the result--mukysat, "The Broken Machine". The idea is that somebody else had no conveyor belts and failed miserably at solving the right half of a problem, and it's up to you to fix it by compensating on the left side.

EDIT: I discovered that the prior version, varysit, was completely broken when the random crate turned to 0. The new version addresses that, but may act slightly differently for other numbers.
14  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: April 27, 2012, 02:51:19 AM
So, yeah, I haven't been around here in quite a while. I think I'll try and come up with something new soon.
curly: I have to say, I thought your solution to loop emulation looked really neat. Just this big square of boxes going round and round.

EDIT: Came up with something. I'm not entirely sure it's possible, but I don't have solid evidence it's not yet. zufyzab--I call it, "You can't get there from here". The biggest difficulty I forsee is the lack of conveyor belts to make transport simple.
15  General / Support / Rubicon is missing on: April 21, 2012, 05:36:03 AM
When I go to the page that's supposed to have Rubicon (the game) running on it, it's simply not there. There is no error message or even space for the game in the window, it's simply not there; there's just the text that's usually underneath the game.

I have the latest version of java and I'm running firefox 3.6.

EDIT: Never mind, there was something screwy with the browser. I've got it all sorted out now and everything works again.
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