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5469 Posts in 238 Topics by 2433 Members
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1  General / Similar Games / Re: So what similar games are there? on: September 26, 2015, 01:46:33 AM
Electric Box

http://www.gamershood.com/7223/puzzle/electric-box
2  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: November 17, 2013, 05:08:43 AM
YES! Finally found a solution to Shelf Stacker (kanubem): manubeb

I just discovered the shift-Play to fast forward option from your link on colcolpicle's page and I was replaying a few old levels to watch it super fast and randomly discovered a bug in your manubeb solution to my Shelf Stacker.  Screenshot at https://www.dropbox.com/s/k7ubiz5xztlyju0/manubeb%20bug.png.  I've played it through about 20 times and only had the one failure.

I found the problem, and solved it: lazadyr. It should indeed be very rare that the problem occurs.

The cause is actually a difference in timing between the copier and the downward pipe, which shows up in combination with a door, see cozedyb. This is a breach of the Rubicon Laws of Physics that I don't think I have seen before, and the first one in a long time.


The pipe behaves the same as gravity, whereas the copier isn't copying if there was a trapdoor below it on the previous tick....but only if the trapdoor was created from the right! gikacav
3  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: November 09, 2013, 12:34:39 AM
Finally managed to solve shelf stacker:
For Shelf Stacker (kanubem): defucyg

This setup would not have worked if I hadn't noticed that imagethe dozers delay the crate stream by 1 tick when they return after delivering the crate, which was needed for the next dozer to pick the correct crate.

Very elegant solution.
4  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: November 08, 2013, 07:14:42 PM
YES! Finally found a solution to Shelf Stacker (kanubem): manubeb

I had a lot of trouble with the bottom shelfs. As you can see, I had to resolve to an ugly special case solution for that.
I am eager to see your solution now, Curly!

I just discovered the shift-Play to fast forward option from your link on colcolpicle's page and I was replaying a few old levels to watch it super fast and randomly discovered a bug in your manubeb solution to my Shelf Stacker.  Screenshot at https://www.dropbox.com/s/k7ubiz5xztlyju0/manubeb%20bug.png.  I've played it through about 20 times and only had the one failure.

Which reminds me, a useful enhancement would be if you could click on a Random Crate ? and paste in a pre-defined sequence for it to follow instead of having it produce random crates.  This would allow thorough "unit testing" of the various edge cases.
5  Playing the Game / Custom Puzzle Levels / Re: colcolpicle's puzzles on: September 25, 2013, 05:32:23 AM
Having just learned about using the "S" button...

Well that sure beats trying to take screenshots at exactly the right moment.  Are there are other secret keys that do stuff?  I only knew about P to switch physics models.
6  Playing the Game / Design Discussion / Re: How to use door keys? on: September 23, 2013, 06:34:31 PM
Here's an example solving one of the base levels using a door key: gydinug
7  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: September 01, 2013, 06:20:23 AM
Here's a simpler 318 tick solution (for a cost of $1150): pigimof
8  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 27, 2013, 06:51:10 PM
For Snap (suzevyz): dimidoh

You found a faster solution than me. imageMy solution tonesih has them spaced 7 apart travelling in unison the whole way.
9  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 25, 2013, 05:04:59 AM
For Traffic Counter with Speed Limit (begisok): povyhyz

I like it.  Very clean design.

OK one more modification to this puzzle:

Snap suzevyz
10  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 21, 2013, 07:53:58 PM
For Traffic Counter with Speed Limit (begisok): povyhyz

I like it.  Very clean design.
11  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 20, 2013, 05:29:09 PM
For Traffic Counter (jubysym): tadired

Cool.  Now try:

Traffic Counter with Speed Limit begisok
12  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 19, 2013, 07:46:53 AM
New puzzle

Traffic Counter jubysym
13  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 15, 2013, 07:24:44 PM
I don't believe that level is possible. Do you have a solution?

The level is possible in principle but I also think it's not actually possible in practice.

This cutdown version is possible (and is a massive hint towards a solution of Superluminal 2b if one does exist):

Superluminal 3 jydizoz
14  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 10, 2013, 07:52:13 PM
For Superluminal 1 (vihiduz): tokuvyx

Damn, forgot about that option.  Well done.  Try this one then:

Superluminal 2b bogedef
15  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: August 08, 2013, 06:40:33 PM
A new puzzle series:

Superluminal 1 vihiduz (impossible?)
Superluminal 2 hynyzin (less impossible?)

There is also a 3rd easy one but I won't post that unless nobody can do these.
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