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5408 Posts in 239 Topics by 2430 Members
Latest Member: Shreyas
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31  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: October 20, 2012, 09:54:05 PM
For Timberline Tribute (lapegyb): gykepun

At the time that JF published the original Timberline back in 2006, I thought it must be the most difficult puzzle ever, and that it would not be possible with more than about 6 crates (see http://kevan.org/rubicon/forums/index.php/topic,62.msg1168.html#msg1168).

And here is Timberline Tribute with 10 crates, no copiers and only one dozer, and I found it challenging, but not super difficult. Guess I have grown since then Cheesy


Cool!  imageSo how many crates can you handle with this approach?  10 was the most I could do with my solution: vufager
32  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: October 19, 2012, 09:39:53 PM
For Matching Brackets (rumyrud): pemefec

That's a very clever solution but unfortunately the mechanism jams if 6 or more 9's come out in a row.
33  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: October 19, 2012, 01:10:19 AM
New puzzle

Timberline Tribute lapegyb
34  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: September 25, 2012, 11:10:35 PM
New puzzle

Matching Brackets rumyrud

I can think of 3 very different ways to solve this one so hopefully some of you implement a different algorithm from the one I did.
35  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: September 22, 2012, 10:00:40 PM
New puzzle

The Cavern becucen
36  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: July 14, 2012, 02:40:06 AM
New puzzle

Even More Odd fecagyf
37  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: July 10, 2012, 01:09:28 AM
For How Odd (gykegox): gefarov

imageThis isn't the only method to solve it, but it's probably the most obvious. I guess you could do it using adders instead, but you'd need two of them per digit.

Cool.  I knew there must have been an easier way than what I did.  sohazoz
38  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: July 09, 2012, 09:32:54 AM
New puzzle

How Odd gykegox
39  Playing the Game / Showcase / Re: Cool solutions to the original levels on: July 07, 2012, 11:19:45 AM
I just did sasecoh; a solution to awesome that doesn't use the provided dozer. Before looking at my solution, see if you can solve it yourself.

fobetad
40  Playing the Game / Custom Puzzle Levels / Re: Xindaris' Puzzles on: June 27, 2012, 09:01:00 PM
For Tetris (garudox): rudufyb
41  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: June 24, 2012, 10:16:57 AM
New puzzle

Production Line vubyxig
42  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: June 16, 2012, 11:17:02 PM
For Time Trial III (xigytyr): vysokoz

What a difficult puzzle Undecided. It took me a long time to find a working approach, and in the worst case situation, I do not have one single tick to spare.

Again I took a very different approach imagezugeroz but mine is also down to the wire in the worst case scenario.  It's interesting that the two different approaches would have the same limit.  I guess it comes down to how fast information can be transported.  I must say I did expect you guys to beat my time though.  I didn't realise this puzzle would be so hard.
43  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: June 12, 2012, 08:57:12 PM
YES! Finally found a solution to Shelf Stacker (kanubem): manubeb

I had a lot of trouble with the bottom shelfs. As you can see, I had to resolve to an ugly special case solution for that.
I am eager to see your solution now, Curly!

Very nice mechanism, and yes I also had trouble with the bottom ones imagewhich is why I took a very different approach rugygid.
44  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: June 11, 2012, 07:40:07 AM
For OutOfMemoryError (bilupib): dykymuf

Nice Grin  image306 ticks!
45  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: June 11, 2012, 07:18:57 AM
For OutOfMemoryError (bilupib): vicanuh

And I see you actually found an extra 8 bytes.  Smiley
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