Rubicon Forum
Welcome, Guest. Please login or register.
December 03, 2016, 02:22:36 AM

Login with username, password and session length
Search:     Advanced search
Forum users can use the crate icon (or [level] and [/level] tags) when writing a post, to make a direct link to a level.
5469 Posts in 238 Topics by 2433 Members
Latest Member: TaxiService
* Home Help Search Login Register
  Show Posts
Pages: 1 2 [3] 4 5 ... 9
31  General / Support / Bug on: January 11, 2013, 10:33:58 PM
sorabod

The one on right falls but the identical one on the left does not.  Moving the right one by one square in any direction stops it from falling.
32  Playing the Game / Custom Puzzle Levels / Re: Pivotdude123's Puzzles on: January 10, 2013, 06:18:39 PM
Curly, where did that F crate come from?  Wink

And JF, there are targets on the bottom you didn't match.

Ooops.  Just changed it back to a ?.  I tried an F just to make sure the mechanism wasn't too slow if an F came out immediately.

For Loading Dock (cifisud) : guvuxeb

And for Chain Gang (bobudyr) : nybysig
33  Playing the Game / Custom Puzzle Levels / Re: Pivotdude123's Puzzles on: January 10, 2013, 07:50:18 AM
For Loading Dock (cifisud) : vidohab imageMy first thought was that this was impossible since, for example, all the random crates could be 0.
34  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: January 02, 2013, 08:31:05 PM
Actually it's very different from mine.  I hope you haven't looked at what I did cos it also works for

Mimic II jalotus

Happy New Year :-)

Darn... that forces me to actually analyse what pattern is generated  Tongue. I had not noticed your solution yet, so here is mine, without looking at yours:

For Mimic II (jalotus): gubimeg


Nice.  How much difference does this make then?

Mimic III mabifek
35  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: January 01, 2013, 07:54:30 PM
Mimic hahepot

I'm surprised nobody has found a solution for this yet.  I'm interested to see how close you come to what I did or if you find a quite different approach.


I had another look at it, and found a solution: hididuf
I suspect it is very similar to your own solution.

A happy new year to everybody!

Actually it's very different from mine.  I hope you haven't looked at what I did cos it also works for

Mimic II jalotus

Happy New Year :-)
36  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: December 21, 2012, 09:42:48 PM
New puzzle

Extract and Jam II dofacar
37  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: December 15, 2012, 08:36:18 PM
Reposting puzzle

Mimic hahepot

I'm surprised nobody has found a solution for this yet.  I'm interested to see how close you come to what I did or if you find a quite different approach.
38  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: December 14, 2012, 08:38:50 PM
For Extract and Jam (sopuhym): byravem

I found this puzzle full of technical difficulties, and then Rene's solution made it look so simple.

Yeah I also found it a lot more difficult than Rene makes it look.  My solution is nigisynimageLike you I had trouble with the blocking mechanism and took a 2-stage approach.  And unlike both of you I also overcomplicated the bit to get the crates to the matcher, going under instead of over.
39  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: December 02, 2012, 12:22:11 AM
New puzzle

Extract and Jam sopuhym
40  Playing the Game / Custom Puzzle Levels / Re: jf's Puzzles on: November 17, 2012, 07:55:57 AM
Actually imagefrom combining humbugger's calculation approach with my odd cycles, I've found a much simpler solution myfopup
41  Playing the Game / Custom Puzzle Levels / Re: jf's Puzzles on: November 17, 2012, 05:33:03 AM
For Foxhole III[/font] zufixom : The Key to getting the Fox dydopyc

I haven't looked for other solutions, so I don't know if it has been done this way before.  I just think that the control of the dozers is different than what I have seen before.

I found that much harder than I expected.  My solution to zufixom is nasyhos.  It uses a very different approach to the calculation from your one.  image8 minus all the other crates equals the missing one.
42  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: November 11, 2012, 08:30:29 AM
New puzzle

Unsort sodihet
43  Playing the Game / Custom Puzzle Levels / Re: Werbad's Puzzles on: November 10, 2012, 07:50:30 PM
I couldn't find any solutions on here for an old puzzle called Geiger Counter (sirucic) so here's mine: sikuhig
44  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: October 28, 2012, 06:39:26 AM
For Timberline Tribute:[lapegyb][/pilutid]

I used part of colcolpicle's design for my solution.  I am new to this and I hope that is OK.

This is my first post, so I am not sure if I have done the links right.

Hi Humbugger, welcome to the forum.  To create a link to a level, use the yellow ? icon above the message text area.
45  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: October 27, 2012, 01:51:33 AM
New puzzle

Random Gate beladab
Pages: 1 2 [3] 4 5 ... 9
Powered by MySQL Powered by PHP Powered by SMF 1.0.22 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!