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5463 Posts in 238 Topics by 2430 Members
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31  Playing the Game / Custom Puzzle Levels / Re: Pivotdude123's Puzzles on: January 10, 2013, 06:18:39 PM
Curly, where did that F crate come from?  Wink

And JF, there are targets on the bottom you didn't match.

Ooops.  Just changed it back to a ?.  I tried an F just to make sure the mechanism wasn't too slow if an F came out immediately.

For Loading Dock (cifisud) : guvuxeb

And for Chain Gang (bobudyr) : nybysig
32  Playing the Game / Custom Puzzle Levels / Re: Pivotdude123's Puzzles on: January 10, 2013, 07:50:18 AM
For Loading Dock (cifisud) : vidohab imageMy first thought was that this was impossible since, for example, all the random crates could be 0.
33  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: January 02, 2013, 08:31:05 PM
Actually it's very different from mine.  I hope you haven't looked at what I did cos it also works for

Mimic II jalotus

Happy New Year :-)

Darn... that forces me to actually analyse what pattern is generated  Tongue. I had not noticed your solution yet, so here is mine, without looking at yours:

For Mimic II (jalotus): gubimeg


Nice.  How much difference does this make then?

Mimic III mabifek
34  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: January 01, 2013, 07:54:30 PM
Mimic hahepot

I'm surprised nobody has found a solution for this yet.  I'm interested to see how close you come to what I did or if you find a quite different approach.


I had another look at it, and found a solution: hididuf
I suspect it is very similar to your own solution.

A happy new year to everybody!

Actually it's very different from mine.  I hope you haven't looked at what I did cos it also works for

Mimic II jalotus

Happy New Year :-)
35  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: December 21, 2012, 09:42:48 PM
New puzzle

Extract and Jam II dofacar
36  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: December 15, 2012, 08:36:18 PM
Reposting puzzle

Mimic hahepot

I'm surprised nobody has found a solution for this yet.  I'm interested to see how close you come to what I did or if you find a quite different approach.
37  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: December 14, 2012, 08:38:50 PM
For Extract and Jam (sopuhym): byravem

I found this puzzle full of technical difficulties, and then Rene's solution made it look so simple.

Yeah I also found it a lot more difficult than Rene makes it look.  My solution is nigisynimageLike you I had trouble with the blocking mechanism and took a 2-stage approach.  And unlike both of you I also overcomplicated the bit to get the crates to the matcher, going under instead of over.
38  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: December 02, 2012, 12:22:11 AM
New puzzle

Extract and Jam sopuhym
39  Playing the Game / Custom Puzzle Levels / Re: jf's Puzzles on: November 17, 2012, 07:55:57 AM
Actually imagefrom combining humbugger's calculation approach with my odd cycles, I've found a much simpler solution myfopup
40  Playing the Game / Custom Puzzle Levels / Re: jf's Puzzles on: November 17, 2012, 05:33:03 AM
For Foxhole III[/font] zufixom : The Key to getting the Fox dydopyc

I haven't looked for other solutions, so I don't know if it has been done this way before.  I just think that the control of the dozers is different than what I have seen before.

I found that much harder than I expected.  My solution to zufixom is nasyhos.  It uses a very different approach to the calculation from your one.  image8 minus all the other crates equals the missing one.
41  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: November 11, 2012, 08:30:29 AM
New puzzle

Unsort sodihet
42  Playing the Game / Custom Puzzle Levels / Re: Werbad's Puzzles on: November 10, 2012, 07:50:30 PM
I couldn't find any solutions on here for an old puzzle called Geiger Counter (sirucic) so here's mine: sikuhig
43  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: October 28, 2012, 06:39:26 AM
For Timberline Tribute:[lapegyb][/pilutid]

I used part of colcolpicle's design for my solution.  I am new to this and I hope that is OK.

This is my first post, so I am not sure if I have done the links right.

Hi Humbugger, welcome to the forum.  To create a link to a level, use the yellow ? icon above the message text area.
44  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: October 27, 2012, 01:51:33 AM
New puzzle

Random Gate beladab
45  Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles on: October 20, 2012, 08:54:05 PM
For Timberline Tribute (lapegyb): gykepun

At the time that JF published the original Timberline back in 2006, I thought it must be the most difficult puzzle ever, and that it would not be possible with more than about 6 crates (see http://kevan.org/rubicon/forums/index.php/topic,62.msg1168.html#msg1168).

And here is Timberline Tribute with 10 crates, no copiers and only one dozer, and I found it challenging, but not super difficult. Guess I have grown since then Cheesy


Cool!  imageSo how many crates can you handle with this approach?  10 was the most I could do with my solution: vufager
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